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Friends

The most important thing for me on 2b2t. Those were the friends I did. I mean… I based with over 70 people during these two years? Can you believe that? The best part is that they were all nice basemates… Only 2% of them actually were bad people, so this means that 98% of the people you meet and base with on 2b2t, they will probably be good and trustful people. At least using my experience as an example.

However making friends can be hard on this server… Because of the anarchy aspect. You always need to give the first step. It’s a blind move and you risk a lot. But you either do that or rot alone at your base.

When I made Anatolia, my first base, I quickly got bored. A week after I had made the main house, walls and farm, I invited this funny guy in the chat. His name was Drewbookman. If you read the “Tale of Valkyria” in this blog, you’ll know how this ends, but before we even got to Valkyria, Drew was a nice basemate. He made an amazing rail system and also a efficient blaze grinder at the nether. Pyro was invited later with Drew vouching for him. I had no idea who he was, but Drew said he was cool. So to avoid making the wrong impression and giving him a warm welcome, I actually expanded two more floors in the main house and made a room just for Pyrobyte. A decorated room. He loved it and felt welcome at our place.

My first solo base soon became my first group base. We would eventually meet the hitlerwood crew at the temp map Hause did and have lots of fun there. I then proposed that we continue at 2b2t. They told me to choose a location. And that’s how Valkyria happened. Since then… I made lots of friends and few enemies.

I just started playing to have fun and adventure and suddenly I was the leader of this huge group just 2 months later after I joined 2b2t… That was a fucking wild ride.

But the message I want to pass here is: don’t be afraid to trust. Make people comfortable around you, specially new people. Make them feel welcome and respect them. They might not make the same for you, but at least you are doing your best and that’s what counts. That’s how I made the friends I did and the bases I did.

Bases

The bases I did were amazing to me. I always see them as a collection of people’s visions. I never forced people to build on a grid. They could pick the places and claim to build. Anywhere.

Anatolia, Argos Outpost, Erebus Ice Palace, Valkyria, Belegost, Rhadamantis, Valhalla, Asgard I, Nova, Fenrir, Asgard II, FOB, Rebellion, Wrath Outpost. I planned all these bases, but I didn’t

built them alone. There were group efforts. All my bases on 2b2t were group bases. I never had a solo base. I was always with people around since the day of Anatolia. And with people around you, you also attract problems, either from inside or outside, either accidents or betrayals. Its something a base leader needs to deal with. You slowly learn to don’t get attached to the blocks, because deep inside you know they can’t be gone tomorrow. Instead I tried to attach myself to people. No matter what happened, I kept people close. I gave them the benefit of the doubt… And more importantly, I gave them a direction to follow when shit happens. And it seems to have worked, because the groups I made endured even after bases were destroyed. They could destroy the blocks, but not us. And that made a lot of people angry and envy.

What matters to me is the experience, not the blocks. And man, I had a great time building and planning those towns.

Leadership

I never intended to lead anyone either. They just needed a guy to worry about who was coming to the base next and where this or that person could build. It was like a silent election which I had no idea I was a candidate. I accepted the responsibility over the base and did my best, facing both the success and failure. The good and the bad moments. The pressure and stress. I didn’t made myself the leader, they did. It was always like “Ask Sato when he comes online” “idk, talk to Sato”

That’s basically how things started for me. At Asgard I, xarviar declared me an honorary oldfag due my achievements and fast 2b2t career. I was just 8 or 9 months old.

Journey

2b2t is really a journey. It was to me and I believe it is for every player that decides to invest his time on this server. But it’s not just a journey through to the land. Not just a journey through the blocks. To me, 2b2t was a journey of self-discovery too.

I know what you must be thinking “What the fuck is he talking about?” I’ll explain.

Before 2b2t, I never thought I could do the things I did here. Lead a group of 20-30 players in a anarchy environment? Build 14 group bases in the most hostile Minecraft server? No. This server showed me I could give people a direction. It showed me faith in humanity even in the most improbable place. And It also showed me how much of a emotionless monster I can be

Back in the Second Incursion, I did REALLY bad stuff. I was taken by this frenzy at spawn. I became a spawn killer, getting to kill 400 people by the end of the event. I broke people. Not just their avatars. I also broke their spirit.

New players with the desire to start their adventure and explore, with their crappy tools and some food, trying to survive hard… And then I show up and kill them without explanation.

They ask me things like “Why?”. Most times I didn’t answer. I had fun in making people mad and angry. I had fun in ending their chances to escape spawn and by doing that, destroying their dreams of journey. It was then that I started feeling remorse. The best case I can remember is meeting bigbang105 at spawn. He was newcomer that I provoked to punch me. Then I killed him. He was passive, doing nothing to me. He just defended himself from my threat and I killed him knowing that I provoked his attack.

I apologized to him after realizing the douche I was and gave him diamonds and food to escape spawn. He accepted my sincere apologize and we became friends. He is now known as EX0DlSS. You might call me a newfag lover, but we all were in their spot at some point.

I really had a lot of remorse from my actions at spawn and all the good people I killed that could have become my friends and basemates instead.

But after almost 3 years of 2b2t, when I tell people that I miss being a newfag, they react like “What?” “I don’t”. I understand that because they are not me. When I started, everything was so fresh and exciting to me. It was a new world beyond me to explore. Now I explored a lot. Everything feels old and what was once fun is now a burden. A burden to keep the legacy that started at Valkyria alive. It’s like carrying a huge weight on your back while people whisper at your ears “new valk when?”. I don’t have fun at 2b2t since… I don’t even remember. Its became more of a job and duty than enjoyment. People keep to ask me for new bases and to keep the dream alive, but they don’t notice I have to deal with the stress. With the pressure it brings. And eventually the stress takes over the fun, making it look insignificant. The Third Incursion was the last act of the “Valkyrian Legacy” and also the most stressful. I did it for the best of the group. To keep it together and to show our strength.

This is why I decided not to make any more group bases. I am the last Valkyrian. At least from the original ones. I am tired to carry the burden that I helped to create. A race to make Valkyria be remembered and to spread it group spirit across the server… And I think I did a fucking good job.

Community

The second thing I love the most is the server itself. It’s the people online and also the people that don’t play anymore. I tried show my love for 2b2t. To give the server something they would enjoy and find useful. I made the 2b2t posters; I continued the 2b2t cards that Coldwave started; I continue to write more blog posts about the knowledge and stories I have stored in my head and I did the timeline, which is my best contribution. I mean, now with the facepunch threads gone, that timeline is the only reminder of the things that happened before. That or the people that lived those things, but sadly most of them are gone after so long.

I did the things I did because I love this server and everyone inside. Even the aspie cunts. Yes, even popbob… Like that brother you hate and respect at the same time.

I’ll eventually be gone too, like the rest of the Valkyrians and all the others that came before me. Everyone will, until only popbob and his alts remains online :D

Thank you for reading and good luck!



This has been a guest post for The 2b2t Blog, where anyone can write about anything 2b2t related.
To submit your stories, check the About section at the bottom of the page!

Unlike most 2b2ters think, I didn’t start all the incursions. I don’t own the “incursion” format. I just acted as an organizer in some of them (Second and Third). I am now going to describe the events and details behind each incursion. Enjoy.



The “Boredom” Incursion
Base of Origin: Valkyria
Spawn Base: 2k2k.
Estimated duration: 1 week

Yes, the first incursion was motivated by boredom. At the time we didn’t even call it incursion… This is now June of 2013. The first version of Valkyria is almost complete regarding the buildings and most basemates were tired of building and basing. Hindejd, one of five founders of Valkyria came to us with the idea of “invading” spawn. Usually that idea would be refused, but the conditions were perfect because of the 1.4.7. Everyone at Valkyria was extremely well equipped with Kino duped armor, tools and weapons which means we would have a chance to stand equal to any veteran spawn killer we could find. 

We accepted this idea and marched to spawn, but not all together. Some people went a few days ahead of the rest, like Drewbookman and Hinderjd. They were important to settle some farms to sustain us. Half of the players of Valkyria were not online at the time or refused to come. After walking for hours at spawn and killing all the withers we could find, we decided to settle at 2k2k.

2k2k was a symbolic place for players like hinder, coldwave and knightvista, since it was a former Facepunch base. The newfag haven of Phagocytic. That was the main reason why we picked it. The place was not in bad conditions despite a giant lavacast. The underground was beautiful. But despite the good start, the first incursion became a mess. People started to separate to pursue their goals at spawn. We were not organized at the time, so 2k2k soon fell to griefers. Some of us also died, including me. This was due to the fact that even with good equipment, some of us still lacked the PVP experience. Spawn also made its role by killing some of us by fall damage. The whole event lasted only 1 week with a few ripples because some members remained at spawn for a bit more time.

The First Incursion failed… But no one really cared about it at the time. We wanted a challenge and we bite more than we could chew.



The Chaotic Incursion
Base of Origin: Belegost, Valkyria, Rhadamantis.
Spawn Base: Fubster Spawn Camp, NFE.
Estimated duration: 2 months and half

Yes, this one was even messier than the first. The Second Incursion was marked by the lack of organization and surprising collaboration between the players involved. Unlike the first one, everyone's goals were the same: occupy spawn and kill everyone you see. Some of its (good) standards would become a reference for the third one. It happened after Belegost, the base that was supposed substitute Valkyria was accidentally leaked by Coldwave when he used Adolf client. This scattered the Valkyrians a lot. Some came with me to Rhadamantis, but some didn’t. Tired of running, some people went to their solo bases or friends.

Soon after Rhada, I stopped playing for a few months. I returned to 2b2t in August and was immediately invited by Pyrobyte to come to spawn and join this new invasion that was going on. 2b2t players numbers increased by this IGN post where 2b2t was considered one of the 6 greatest wonders of Minecraft. This motivated some veterans and Valkyrians to take arms and go to spawn to get some “fresh meat”.

The Second Incursion base started as a dirt hut built by Fubster. A few days later, a whole base took shape and served as a foundation for the impressive 2 months and half of occupation. Fubster, Pompano, Pyrobyte and I were the captains and administrators. We built roads, bases and beacons. But all of these improvements were used to maximize the killing and make it easier to patrol all directions. We would judge who was worthy or not to join the event.

The fact is that the second incursion was a genocide of newcomers. It brutally broke the players income and gave them a taste of how awful 2b2t can be. New players would be stalked and killed all day, every day. Week after week. Some earned our mercy, but most didn’t.

At the time, I considered it fun, but looking back now, I see that this incursion might have made a disservice to 2b2t by eliminating a chance of 2b2t to get more regular players from the IGN advertising. The few that decided to stay after being killed and persecuted at those times, remember those days with a bitter taste. I know this because some today are my friends.

The only good act we did back there was defend NFE from newfag raids and potential griefers. Thousands of new players were killed according to estimates.

However, something good came up from this Incursion. It made possible the rebuilding of Valkyria by reuniting the crew again and even adding more people to it. The base wouldn’t shine again and become a legend without all the death and mayhem we caused at Spawn.

The Second Incursion was a necessary evil.



The Wrath Incursion
Base of Origin: Asgard II, Rebellion, Frontline FOB.
Spawn Base: Volunteers Base, Wrath of Spawn.
Estimated duration: Exactly 1 month


It’s not just for the base name. The third incursion was mainly motivated by anger and frustration. Asgard II was recently destroyed and most of the 30 members were caught by this feeling of hate. I knew that if I let this situation go unchecked, the members would scatter again like it happened at Belegost. So I called a new Incursion and took advantage of the Asgardian’s revolt and anger to fuel this new event. Before A2 was destroyed, calling a new incursion was something unthinkable to me, because of how senselessly violent the last one was. But If I had to call a new one to maintain the unity of our group, then I decided to organize it the best I could. I projected the Third Incursion to be an event less violent than the third and more creative and open to everyone.  And it worked beautifully.

Thanks to 1.4.7 dupe stashes, all of the Asgardian received stacks of god apples while they forged their own equipment at FOB. Pyrobyte’s help in the construction of Wrath Outpost was absolutely vital. He alone made it possible for SIB to happen. My original plans for the base were much more humble and difficult. We also built monuments at spawn and rebuilt the core. We patrolled some spawn bases and killed players too, but a lot less than the previous one. The event also served as a place for people to work together. A opportunity for players to meet and collaborate, due everyone that decided to side with the incursion (with the exception of the KOS list) would be welcomed to work with us and help with any task. Great contributions from volunteers like Bammerbeast and Dorquemada surprised me a lot.

To me, I feel that the Third Incursion was a giant “Fuck You” to all the few that hate this group and mocked the destruction of A2. It was a huge and unexpected show of force and determination from the members involved at the very deep core of the server. It was also an open invitation for our enemies to show their faces, which they did… Most of them were killed countless times. Some had to face the indignity to run for their safety and combat log.

The Third Incursion surpassed my expectations, concluding as a successful event and making possible Asgard II rest in peace in our hearts and move on to new challenges.



You might join 2b2t and immediately think, "An impossible to survive server full of racist idiots" - and who could blame you? This post aims to reveal the true potential of your 2b2t experience and to hint at some interesting, long-lived player history and culture.

From leading a group of 25+ players, to being the most notorious griefer in 2b2t history - peoples destinies on 2b2t have turned out varied and fascinating. There is a LOT more to 2b2t than the chat and spawn if you're willing to dig your nails in; including in-jokes as well as epic legends.

If you stick around on 2b2t for long enough, are likeable, and put in work - be it constructive or destructive - you will have a surprisingly engaging experience on 2b2t. This post is a lighthearted list detailing the kinds of things you might experience on your 2b2t journey.

[Note: a "legendary player" is a term used in this post describing players who are widely recognised for doing something significant - the reason varies. Legendary players include but are not limited to: ImperatorTerrae, Pyrobyte, chrisleighton, luke2thebun, popbob, Sato86]

'Newfriend Rank'

"1 Little Newfriend" - get out of spawn. "Bad Company" - be betrayed by a basemate.
"Welcome to 2b2t" - have your base griefed "rekt" - be killed by another player.
"Oops" - accidentally leak your coords. "Give Peace A Chance" - make a new friend on 2b2t.
"Assguard" - grief your own base after accidentally leaking your coords. "Third Time, Joke's on Me" - have 3 bases griefed in 1 year.
"Fresh Meat" - be killed at spawn by Silver or Pony. "Fish & Wildlife" - be killed at spawn by Pompano or Fubster.
"OreMonger" - destroy an offensive symbol. "Vice Grip" - be online during the Vice invasion.
"It's a trap!" - be killed at spawn by anyone offering help. "It's not a trap!?" - actually be helped at spawn by someone genuinely offering help
"Wrath" - visit Wrath (SIB). "Intensely Annoying" - ask where the trees are.
">has voted!" - use /kill for the first time. "Pharaoh" - visit the Valley of Wheat.
"700" - visit 700Base. "Cerebral Trauma" - invite a player with a poor reputation to your base more than once.
"The Gape" - visit Cyto's Gape. "Hangover" - Login and find yourself in a griefed base.
"Squatters Rights" - Log in to see someone else has made your base their home. "Stone Made" - log onto 2b2t for the first time.
"Nice Blog" - tell everyone in chat about the normal and uninteresting things you're doing. "The Mark of The Beast" - be killed by someone wielding 666.

"The Lonely Road" - travel ten thousand blocks on the nether highways.

'Regular Rank'

"Big Player" - base with a legendary player. "Person of Interest" - have your base griefed by a legendary player.
"Far Out" - have a base at least 1 million blocks away from spawn. "Base Hunter" - find an intact regular's base at least 50k out.
"Lonely Hearts Club" - base at 2k2k. "Assassin" - kill any regular.
"Teamwork" - participate in a group base of 5+ regulars. "Leader" - lead a group of 5+ regulars.
"Split Persona" - have a secret alt for over 6 months. "Tempmap" - play during a tempmap.
"u mad!?" - be online at the same time as chrisleighton. "Burnt Crumpets" - be griefed by x0xp.
"The Long Haul" - stay at one base for over a year. "In Too Deep" - participate in a 2b2t Skype chat.
"Regular" - play on the server weekly for 9 months. "Sun" - [secret achievement] you know who you are.
"BTS" - Duplicate any item (except Rails) "Walking On Sunshine" - kill a tamed wolf at someone else's base.
"Contraband" - own an item that's impossible to get in survival Minecraft - such as old wood slabs, portal blocks and player heads. "Archaeologist" - peacefully visit a regular's old griefed base outside of spawn.

'Scholar Rank'

"Monument Men" - restore an old griefed base. "Friend of 2b2t" - create some 2b2t-based media.
"Odyssey" - read Judge's 2b2t comic (18+). "The Collection" - view the 2b2t cards (18+).
"Library" - view an original 2b2t Facepunch thread. "No, Seriously, Nice Blog" - Come up with a blog idea and email the blog owner. 

'Griefer Rank'

"Traitor" - be a traitor to your own group. "Free Speech" - grief OreMonger.
"Hated" - grief 3 regulars' bases. "Tracker" - grief a base at least 1 million blocks away from spawn.
"Lava + Water = ?" - make a lavacast. "A Noble Cause" - destroy a farm at spawn.

"God's Work" - patrol spawn, killing newfriends.

'Legendary Rank'

"Elder" - play on 2b2t during the first 1.5 years of its near-five-years existence. "Facepuncher" - be part of an original FP republic.
"Valkyrian" - base with Sato86. "Artifact" - own a genuine, original legendary player's named item, such as Pyro's Byte.
"VIDEO GAMES" - base with hinderjd/JUSTGMAN. "Vault" - [secret achievement] you know who you are.
"Slayer Of Legends" - kill a legendary player. "Destiny" - become a legendary player.
"Incursion" - participate in one of Sato's Spawn Incursions. "Usurper of the Crown" - kill chrisleighton or Pyrobyte.
"Kino-Brand" - own a genuine, original Kino-brand item. "Justice" - kill a notorious greifer.
"Emperor" - lead a group base of 10+ players including only regulars and legendary players. "Notorious" - grief a legendary base.
"On The Shoulders Of Giants" - peacefully visit a legendary old griefed base outside of spawn.

'Chat & Misc'

"Hause..." - be online when the server owner is online. "BibleBot" - have BibleBot recite a verse for you.
"All Atheists" - witness chat being triggered by BuildSmash. "Spam" - witness spam in chat from a regular.
"I Just Picked Up 17 Dirt!" - witness client spam by popbob. "Hey, check out my base" - click a link on 2b2t (18+, strongly not advised).
"Pesky Ants" - have your text changed by the word changer feature (activated by donations). "Not So Bad After All" - have a relaxed, intelligent conversation in chat.
"Donator" - donate to the server. "Xarviar" - stand still at your base and shitpost for 2 hours.
"Coco" - laugh out loud at something coconut4 said. ">implying I don't know math" - witness Victor96 talking about maths or science.

Old and new friends alike - feel free to comment below with your greatest (or smallest) achievements!

Concept by: ftsqr

Contributors:
Sprinkletits
James_Rustles
DemonElite119
ftsqr
coconut4
SilverKrownKing
Dorquemada
xarviar
Updated: 23-Nov-2015

TL;DR:

  • #0: If you're underage or offended by extreme racism, being threatened, or having many hours of your work destroyed against your will, you should leave. If any of that applies to you, you're definitely going to ragequit eventually, so it's in your best interest to leave now while you're calm instead of staying for a few hours, then leaving in anger.
  • #1: If someone in chat annoys you, type /ignore WhateverTheirNameIs. This IS case-sensitive, so type their name EXACTLY as it shows up. If you try to annoy people in chat, they'll just /ignore you. This only wastes your time, not theirs. If you want to stop seeing chat entirely, type /togglechat. You always have the option to not feed trolls.
  • #2: Never sprint, jump as little as possible, and avoid breaking blocks, attacking anything, and being attacked. All of these actions reduce your hunger MUCH faster than walking.
  • #3: Don't trust anyone under any circumstances. This includes never sharing your coordinates with anyone and assuming that EVERYONE wants to kill you, even if they say otherwise. The vast majority of players on this server lie and kill for fun. If you ask a question and someone answers it, they're probably lying to you. If you see another player, run away immediately.
  • #4: Try to use every item you find. If you find rotten flesh on the ground, eat it. Convert bones into bonemeal, which can be used to grow tall grass and gain seeds. If you find a chest, raid it. There's a 100% chance that either the person who made it is long gone, or they built close to spawn knowing they would be raided one day and didn't care, or they intentionally left the items in that chest to help new players like you.
  • #5: If you haven't played on this server for at least 2 months, don't build a base within 10,000 blocks of spawn. It WILL be griefed before long, and as a new player, the experience will probably make you ragequit.
  • #6: Never go AFK while logged in. Always log out first. Logging back in only takes a single click, so don't be lazy.
  • #7: If it's nighttime and you notice that hostile mobs are spawning, dig a hole, surround yourself on all sides, and wait it out. You won't lose hunger while holding still and hostile mobs won't be able to attack you. You can also log out, and sometimes they'll be gone when you log back in. If hostile mobs aren't spawning, disregard this.
  • #8: Get as far away from spawn as you can. Aside from the points above, getting food is your highest priority, followed by finding wood. The farther you are from coordinates 0, 64, 0, the more of them you'll find, the less likely it is that you'll be found, and the safer it will be for you to build.

FAQ

0: How long will it be until I find food or wood?
It depends on which direction you're walking in and changes every month - sometimes every week. It also depends on how fast you travel, how many food related items you find, and how you choose to put them to use (or don't), so it's impossible for us to answer this question for you. For example, you might pick up bones from a skeleton that burned to death in sunlight, but choose not to turn them into bonemeal, use the bonemeal to grow tall grass, harvest the grass for seeds, and grow wheat. A VERY rough estimate to answer this question is 1-3k from 0, 0 before it's likely that you'll find food, and you can usually find wood within 1k of spawn.

1: How far should I travel until it's safe to build?
At least a total of 100k from 0, 0, not within 2k of any even multiple of 10k or 25k, and not within 5k of the X or Z axis.

2: Does anyone wanna base?
If you really have to ask this, see rule #3. If you disregard this advice, enjoy your ~95% chance of being killed, being griefed, or having your chest items stolen from you when you're offline by whomever you try to "base with."

3: How far away is the nearest (x biome)?
It varies depending on which direction you travel in and which biome you're looking for. Assume a minimum of 50-100k blocks from spawn if you're looking for 1.8 terrain, or only about 10-15k if you're looking for an older biome, such as a jungle.

4: Why aren't mobs spawning?
Sometimes they won't spawn because one or more players on the server are sitting at a mob grinder; each server can only have a limited number of mobs on it at one time, and those few players are hogging thousands or tens of thousands of them. More can be generated by waiting at spawners, but more slowly than usual.

5: How are there so many holes at spawn?
This server has existed since late 2010. The reasons holes exist at spawn: 1: Players using tens of thousands of TNT blocks at spawn over the years. 2: Players accidentally (or intentionally) setting off thousands of creeper explosions at spawn, usually due to being bad at combat or minecraft in general. 3: Players falling into holes tens of thousands of times over the years, then either digging their way out or placing blocks to build their way out. 4: Players spawning withers, which can destroy hundreds of blocks in a short period of time.

6: How are there so many millions of blocks worth of nether tunnels?
This server has existed since late 2010. Consider the fact that over 75,000 players have joined over the years. I'm only one person, and I've dug out over 100,000 blocks worth of tunnels by myself. This isn't impressive at all compared to how many tunnels other players have dug. Some have probably dug millions of blocks worth of tunnels by themselves. When you think of all the thousands of players who've dug hundreds, thousands, tens of thousands, hundreds of thousands, and even millions of blocks worth of tunnels, it becomes very easy to understand that these were all dug over the course of many years by an army of players.

7: What kind of server is this?
An anarchy server with no rules at all.

8: No rules? But aren't cheating, racism, and other bad things banned?
No, they're not. Once again: this server has absolutely no rules, so nothing you do will get you or anyone else banned.

9: What can you do on this server?
Whatever you want to do, as long as it can be done on a vanilla server. Aside from anti-cheating plugins to prevent players from flying around with 1,000% movement speed, duplicate any item they want, etc, there are no gameplay affecting plugins on this server.

10: Why does this server have anti-cheating plugins if cheating is allowed?
To balance out the gameplay a bit, which makes the server enjoyable enough to play on. Without anti-cheating plugins, nothing would stop veteran players from duping any item they wish, flying around spawn with 1,000% movement speed and killing every new player who joins in a single hit until they quit. If the server was like this, it wouldn't take long for the majority of its playerbase to stop playing, and the server would die. With anti-cheating plugins, the server remains active. Flying is impossible, as are certain other things, but some forms of cheating still work. Some examples of working cheats are: chest ESP, freecam, mob ESP, player ESP, player tracers, some movement speed increasers that aren't too extreme, specific block finders, x-raying, and many others that don't have too much of an impact on other players' experiences.

11: Will the server be reset?
No. One of its main appeals is that it's been running since late 2010 without being reset, and it probably never will be.

12: How far away are the nearest players?/Where is everyone?
Like many of the questions above, this is impossible to answer. Some will be at spawn, like you. Or not, depending on the time of day. Some will only be a few thousand blocks away from you. Others will be tens of thousands, hundreds of thousands, or millions of blocks away. If you're under the impression that every online player is grouping together somewhere in one big, happy community, you need to re-read what kind of server this is, as well as rule #3. If you've read this far and still managed not to understand that: this server is not for you, and you should quit immediately. See rule #0. That kind of naiveté is only going to get you backstabbed and killed, so you may as well quit now, while you're feeling fine, instead of sticking around for a few hours, then ragequitting.

13: How big is the ocean?
Under 100 blocks in width in some places, but more than 20k blocks long in others, so it's impossible for us to tell you how long it'll take to cross whichever part you're referring to.

14: Someone keeps greeting me and other players in chat the moment they log in. As that a bot?
Yes.

15: How do I /sethome, get a /kit, /tpa, etc? / Are there factions/mcMMO/etc?
You don't. The only commands are:
/chatcommands, /guide, /help, /ignore, /ignorelist, /info, /kill, /pm [name] (The same as /t and /w; sends a private message), /r (Sends a private message to the last person who messaged you without having to type out their name), /rules, /t, /togglechat, and /w.
There are no gameplay affecting plugins on this server, aside from anti-cheating ones.

16: Is an admin online?
No. There are no mods or admins. There's only the server owner, and he's never online. If someone in chat claims to be an admin, a moderator, an OP, in creative mode, or claims to have the ability to give other players any of those, they're lying just to mess with new players.

17: Can I have OP/creative?
No. Throwing a temper tantrum or begging for it like a child won't change that. This server has existed since late 2010, and during all this time, the server owner has never made anybody an OP or given anyone creative mode. That's not going to change, especially for a new player that nobody knows and is probably underage.

18: I'm stuck. What do I do?
Punch your way out. If you have a pickaxe, dig your way out. If you're not willing to do either of these things, then kill yourself using the /kill command to respawn somewhere where you won't be stuck. As you can see from these three options alone, there's no such thing as being "stuck" in minecraft; you always have options to escape. Once you escape spawn and obtain more items you'll have even more escape options, like staircasing or pillaring using cobblestone or dirt, and short range teleporting using ender pearls.

19: Someone mentioned an upcoming change in minecraft in chat. Where can I learn more about it?
Check the wiki. http://minecraft.gamepedia.com/Planned_versions

20: How far away is the nearest nether quartz?
It varies depending on which direction you travel in. Assume a minimum of 15k blocks from 0, 0 in the nether. In some places it can be as close as 13.5k from 0, 0 in the nether. But if you travel too close to an axis (within 1k or 2k blocks of one of the major axes, including the diagonal ones in this case), you'll have to travel much farther.

21: How far away is the nearest nether fortress?
You can find some as close as about 5-6k away from 0, 0 in the nether.

22: How far away is the nearest untouched nether wart in a nether fortress?
It varies depending on which direction you travel in. Assume a minimum of 10k blocks from 0, 0 in the nether, but probably more like 15k away.

23: How far are the nearest reeds/"sugar cane?"
It varies depending on which direction you travel in and how many people have donated reeds to chests around spawn recently. You might get lucky and find some within only 1-2k of spawn, or you might have to travel over 10k away before you find any.

24: How far away is-?
Just start walking and figure it out. Use the above resources and their known distances from spawn as a rough estimate, and as always, stay away from any major axis because they've been traveled too frequently, meaning too many players have taken a lot of the resources near them.

25: Is the server lagging? / How many players are online?
Hold the tab key. If the number after "TPS: " is 18 or above and you're lagging, it's not the server's fault; it's something to do with your computer. If the TPS is 14 or below, the server is lagging. / While holding tab, you can also see how many players are online, as well as their names.

26: Where is spawn?
Coordinates 0, 64, 0. People usually refer to it as "0, 0" or "0,0" because the middle number is your Y coordinate, which represents your height above bedrock, and that doesn't really matter.

27: What does --, ++, +-, and -+ mean?
Those represent the four quadrants. Without them, it's impossible to accurately describe where you are in the world. Think of the center of the world as 0, 0 on a square grid. If you stand there and walk 10 steps south and 10 steps east, you'll be at +10, +10, or "10, 10 in the ++ quadrant." If you stand at 0, 0 and walk 10 steps west and 10 steps north, you'll be at -10, -10.

28: How do I make my sentences green?
Add a > to the beginning of your sentences.

29: What do people mean by middlefag/oldfag/newfag/newspawn/alt/main?/How can you tell the difference?
"Newspawn" is a word used to describe brand new players as a whole, specific new players on an individual basis, or players who've been around for awhile, but died without a valid bed and wound up back at spawn. It's most often used in a neutral way and carries no negative connotation without negative context. The type of player it usually describes: someone who's trying to get out of spawn and isn't lowering the quality of the chat, or may not be chatting at all.

"Newfag" is a counterpart of the word "newspawn" and basically means the same thing, but usually has a negative connotation to it. The type of player it usually describes: someone who may or may not be trying to get out of spawn, or is saying something in chat that makes them seem new to the server. In other cases, it's only a meaningless buzzword. More on that in a moment.

"Middlefag" describes players who've been around long enough to be recognized as a regular, but joined the server late enough that they're not considered an oldfag. Think someone who joined 1-2 years ago. The type of player it usually describes: someone who's desperate to be recognized as an oldfag by insisting that everyone on the server is a newfag, but not them of course. Despite spending at least one year on the server, they usually have no interest in improving the quality of the chat or the server and sometimes lower it even more than newfags through macro spam and intentionally lagging the server.

"Oldfag" describes players who first joined the server in 2010, 2011 or, arguably, 2012. As time goes on and the server has been up for more years, the year a person joined and how it reflects on them will obviously change. If the server is still up by the year 2025, someone who first joined in 2012 will undoubtedbly be considered an oldfag, though it's questionable at the time of writing. The type of player it usually describes: someone who's spent so much time on this server that they don't care about calling others newfags or lowering the quality of the chat or server. Every oldfag has quit the server at one point or another, sometimes only for days or weeks at a time, while many others have quit and rejoined years later. Because of this, some oldfags can be mistaken as newspawns by younger players who don't know any better, because they haven't been around long enough to recognize them. (This is often the case with middlefags.) Sometimes this has disastrous consequences, like the time when an oldfag who goes by the name of "imp" was killed near spawn. He was transporting items from one place to another on an unarmed alt that nobody recognized, so the middlefag PKer who spotted him decided to kill him, thinking that he was a newspawn. Eventually, the oldfag tracked down the middlefag's base and viciously griefed it, destroying all of the thousands of hours of work the middlefag had put into it. The middlefag learned not to judge players by how they appear, has never killed anybody since then, and has never been griefed since then.

An "alt" is an alternate account used by a player, not their main account. If a person spends 95% of their time on the server logged in as Account1 and 5% of their time on the server as Account2, then Account2 is that person's alt and Account1 is their main. A person may have several alts, and a person may spend a roughly equal amount of time on both alts and mains. In the latter case, referring to any of their accounts as alts is usually fine, unless they used to spend enough time on one account that people refer to them by that name no matter which account they're on. For example, let's say there's a person who has three accounts called Steve2014, xXSephiroth420Xx, and TheMemesterOf2b2t. When they first joined the server, this imaginary person spent all their time on Steve2014, so people started calling them "Steve." A year later, they now use their Steve2014 account less often than their other 2 accounts. While logged into the 2nd or 3rd account, if players still refer to them as "Steve," then Steve2014 will probably be considered to be their main account, even though they don't use it as much as account 2 or account 3.

30: Has the ender dragon been killed?
Yes, several years ago.

31: Is the end dimension enabled? / Where are the end portals?
Yes. / As of minecraft 1.8.8, there are no functioning end portals on the server. If anyone in chat says otherwise, they're lying just to mess with new players, or they think they're right, but they're not. All end portals have been destroyed by the server owner, or by players using glitches to destroy blocks that are normally unbreakable. 1.9 MIGHT re-introduce working end portals to the server, but nobody knows for sure yet.

32: Can we sleep in a bed to save our respawn point?
Yes, as long as it's nighttime. To be on the safe side, stay in your bed for a few seconds after you hop in instead of lying down in it and immediately getting back out. Also make sure to leave at least 2 blocks of width in every direction and at least 3 blocks of height above to make sure you'll successfully respawn there.

33: What happens if we sleep in a bed, then destroy it? / What happens if we sleep in 2 beds, then destroy the last one we slept in?
Your spawn point will be removed, sending you back to roughly 0, 0 when you die. / Same answer. Minecraft can't record 2 different spawn locations for you at once; it only keeps track of the most recent bed you slept in.

34: I found a bed within 2k blocks of spawn; I'm so lucky!
That wasn't a question, and don't sleep in that bed. PKers sometimes place beds around spawn. After a few hours or days pass, they then pour lava over the bed and surround it with obsidian. Once players who slept in those beds die they respawn near the bed, surrounded by lava and obsidian with no items in their inventory. All they can do is be killed by the lava over and over again, far too quickly to punch their way out of the obsidian. They can't even communicate in chat because they die too quickly, unless they copy and paste a message. Don't fall for these bed traps. Instead, destroy the bed to keep it for yourself and only use it once you're at least 20k blocks from spawn.

~~COMPLETE GUIDE~~

Assuming that you've read all the points above, your first goal is to follow rule #8, while keeping all the rules before it in mind. Start by walking 2,000 blocks away from spawn in any direction. Spawn = coords 0, 0. To see your coords, press F3. They'll be near the top left corner and look something like XYZ: 100, 60, -100. The 2nd coord is your height and doesn't matter. Getting 2k blocks away can = coords -1k, +1k, or coords 1.5k, -500, or any other combination that adds up to 2k. Only your X and Z coords matter.

Aside from PKers, the biggest threat to you in spawn is hunger. You can easily starve to death trying to escape from spawn if you don't conserve your hunger by following rule #2. If you find any food while leaving spawn, such as melons or bread, eat the food to restore your hunger. Another thing you should NOT do is walk in a perfectly straight line away from spawn on either the X or Z axis. If your X or Z coord is a single or a double digit number, you're too close to that axis. Roads are popular hunting grounds for PKers, so start walking diagonally instead.

If you haven't gotten 2k blocks away from spawn yet, stop reading after this paragraph, get at least 2k blocks away from spawn, then continue reading afterward. Collect any resources you find (such as wood from trees, or food) along the way. If possible, replant them as well, such as saplings from trees you cut down or seeds from food you find. You never know if you might die and have to walk this way again, and it helps other new players like you who will come this way one day.

Now that you're at least 2k blocks away from coords 0, 0, your main goal is to obtain both food and wood if you haven't already. If you can't find any, keep heading farther from spawn, remembering never to sprint (unless you're being chased by a PKer), to only jump when you need to, and to keep your block breaking and combat to a minimum in order to avoid starving. Once you have wood, make a crafting bench and a wooden pickaxe. (During this guide, if you're told to craft an item and you don't know how to, LOG OUT and use this wiki to look up the recipe: http://minecraft.gamepedia.com/Tools#Crafting )

This is the ONLY wooden tool you should ever make. Most new players waste time making wooden swords and other useless wooden items. That's a big mistake. Instead, use your wooden pickaxe to mine 3 stone, then immediately craft a stone pickaxe. In less than 20 seconds after crafting your wooden pickaxe, you should be using stone tier items. You conserve wood by using stone tools instead of wooden ones, and they perform actions much more quickly, which is fantastic because every second you spend within 4k of spawn counts. You could encounter a well-equipped PKer at any moment.

After obtaining a stone pickaxe, make a stone sword and a stone shovel. Your next goal is to find enough iron and coal to make an iron sword and at least 1 piece of iron armor. This will require at least 6 iron and 1 coal, or you can use wooden items as fuel instead of coal, such as logs, planks, saplings, and sticks. The point of obtaining these two items isn't to protect you from PKers, but to protect you from hostile mobs, such as skeletons and spiders, while you escape from spawn.


Remember, if you see any player, assume that they're a PKer and DO NOT TRY TO FIGHT THEM; there's a strong chance that they'll be able to kill you without taking a single heart of damage, thanks to their full set of enchanted diamond armor. While mining for coal and iron, if it's possible, try to turn your food into a renewable resource. For example, if you found melons, place one or two of them into your crafting grid to turn them into melon seeds, then make a stone hoe and plant the seeds near some water.

While you dig for ores, the seeds will grow into more food you can use. For other items you can use for food, look back on rule #4 at the top of this guide. You could also make a fishing rod with 3 sticks and 2 string. Once you have an iron sword and armor equipped, head at least 4k blocks away from spawn. This is a reminder that you should never walk too close to either axis. For example, if your X or Z coords are between -250 and +250, you're too close to an axis and need to start walking away from it DIAGONALLY in any direction.

Once you've made it at least 4k blocks from the center of the world, it's time to obtain a diamond pickaxe so you can mine some obsidian and make a nether portal. If you don't know how to do this, you're reminded to check any of the minecraft wikis. You'll need a minimum of 10 obsidian (most players use 14), 1 iron and 1 flint to make a flint & steel, and 3 diamonds to make a diamond pickaxe.

Alternatively, you can backtrack to a location where you saw someone else's nether portal and use theirs instead, so long as you have at least 20 pieces of food and are feeling lucky. While traveling in the nether, you may or may not walk tens of thousands of blocks without encountering someone else's nether portal to return to the overworld. If you go too many thousands of blocks without finding one, you will starve to death.

This is why I encourage you to make your own nether portal, and BEFORE YOU USE IT, mine enough obsidian to be able to make another portal while you're in the nether. To find diamonds more quickly and do many other useful things, you should download a modded client, such as Nodus or Wurst. These clients can allow you to x-ray (turn blocks like stone and dirt invisible to quickly find diamonds), fully light up every block on the screen to help you see better, and do other things that the default client can't.

Every single veteran player on the server uses a modded client, and so does almost every PKer, so why put yourself at an even more extreme disadvantage by using the default minecraft client? I HIGHLY recommend that you download either the Nodus or Wurst client before continuing with this guide. It will speed things up tremendously and greatly increase your chances of survival, plus all the cool kids are doing it, so you should too. To find the clients, use google.

There are 3 main reasons why you need to travel in the nether. 1: You're less likely to encounter PKers. 2: For every 1 block you travel in the nether, you will have traveled 8 blocks in the overworld. For example, if you walk to 1k, 2k in the nether and make a portal back to the overworld at that spot, you will wind up at 8k, 16k in the overworld. This helps players get farther away from spawn much more quickly. And 3: many thousands of players have already used the nether to escape from spawn over the past 5 years.

You can walk, dig, or pillar (look straight down, jump, quickly place a block beneath your feet, and repeat) to reach the ceiling. Once you're inside the ceiling, you can find other peoples' tunnels, which extend for hundreds or thousands of blocks, and use them to walk in a straight line for a very long time without falling into lava, being attacked by ghasts, or having to mine your own tunnel. You may even get lucky and find someone's portal to return to the overworld along the way.

If you don't use a modded client or an x-ray resource pack, it may take you awhile to find a nether tunnel in the ceiling to use. (It'll also take you at least 50 times longer to find enough diamonds to make a pickaxe and create many other unnecessary problems!) Once you've made it to the nether tunnels in the ceiling, walk in any direction away from 0, 0. You can exit at any point you'd like, but as a general rule, any base that's within 50k of either the X or Z axis might be found and griefed within 1 year, so you should only create a portal to exit the nether and make a permanent base once you're at a minimum of 6.25k away from 0, 0 in the nether in BOTH directions.

For example, a minimum of +6.25k, -6.25k, or -6.25k, -6.25k, etc. If you need to exit sooner than expected due to a lack of food, then do so. When you exit the nether, another portal will be created high in the sky in the overworld. If the portal happens to spawn over solid ground, you won't be able to drop down without dying from falling. If this happens you should use cobblestone, netherrack or any other solid blocks you have (or can quickly obtain) to make a flat, horizontal line of blocks until you find a body of water that you can safely fall into.

While making such a bridge, hold down the left shift key to sneak so you won't fall to your death. While nether traveling, remember not to sprint or jump in order to walk longer distances without starving. You're encouraged to end up at least 50k away in both directions so that your base might never be found. At 20-40k away in both directions, there's a reasonable chance that it could still be found. At 50k-infinite distance away in both directions, the chance is much lower.

One reason peoples' bases are discovered even though they travel over 50k blocks from spawn is that they make a portal in the nether, which connects to a brand new portal in the overworld. They then build right beside this portal. That's a TERRIBLE idea! Partly because if you wind up 50k from spawn, it's because you traveled 6.25k blocks from 0, 0 in the nether. 6.25k blocks away isn't very far. And thanks to the way nether tunnels lay out paths for people to travel, it's easy for people to find portals within 50k of 0, 0 in the ceiling over the years.

So how do people make portals under 50k in the nether ceiling without their bases being found? By traveling thousands of blocks away from their portal in a random, diagonal direction once they're back in the overworld. It can take a few hours, but it's worth it to ensure that your base is NEVER found, instead of being found a few months or a year after exiting the nether and deciding to build right beside the overworld portal. Along the way, you should create a text file that contains the coords of important locations, such as your initial portal into the nether and any exit portals you create to the overworld.


You may tell yourself that you'll do this later and never end up doing it, or thinking that it doesn't matter, and in both cases you'll most likely regret not making such a file. If you've read this far, then you're probably determined enough to play on this server (at least on and off, with periods of quitting in-between) for months or even years to come. If you do make a text file with important coords written down, you should keep the file somewhere where you'll never lose it. Maybe in a folder on your desktop that's used to store gaming-related files, or a minecraft-related folder that already exists on your computer.

Next, when deciding where to set up your base, there are a few things to consider. 1: Did you travel far enough away from your final portal that your base probably won't be found? (And if so, did you make sure not to leave an obvious path leading from the portal to your base?) 2: Did you travel far enough from 0, 0 in both the overworld and nether so that your base probably won't be found? 3: If you have the time and patience to write down your exit portal's location, then create a temporary portal at your base into the nether and study the surrounding area. Are there any significant landmarks nearby, such as a nether fortress?

If you create a temporary portal at your base and end up close to a landmark such as a nether fortress, then there's a strong possibility that someone could find that area in the nether one day and create a nether portal there, which will lead them to your base in the overworld. If this is the case, you need to move your base at least a couple thousand blocks away. If there are no landmarks here in the nether, your base should be safe.

Now destroy the nearby portal while standing in the nether, look at the coords you wrote down earlier for your final exit portal's location in the nether, walk to it, use it to return to the overworld, then walk back to your base and destroy the temporary portal you created in the overworld. This is the only way to destroy both ends without leaving one behind for players to use to discover your base.

Another thing to keep in mind when making your base is: how close is it to resources you may want to use in the future? There's a good chance that you'll want to live relatively close to a swamp so that you can kill slimes for the slime balls they drop, which are used in potions, for sticky pistons, and other items. Blaze rods are another nice drop and are necessary to create brewing stands, which are the basis of all potions in the game, and can only be obtained from blazes in nether fortresses.

As of minecraft 1.9, blaze powder will be required for every 20 potions you craft, which is another reason to base relatively close to a blaze spawner in the nether. You may also want to live in 1.8 terrain, which offers many more biomes to choose from, and often a closer proximity to nether quartz as well, which becomes harder to find the closer you are to 0, 0. Choose the location for your base wisely, because once you settle down, you probably won't feel like moving.


Here are a few final rules that will help you to no end, in addition to the ones at the beginning of this guide.

TL;DR, continued:

  • #9: As stated earlier, make a text file containing important information about the server and put it somewhere on your computer where you know you'll never lose it. Write down the coords of every nether portal you've used, the coords of every base and stash of items you've made or found, the names of players who've proved to you that they're trustworthy, or any other information if you think it's important. 
  • #10: Rebind your Q key to a key you never use, like numberpad 7. The Q key drops the item you're holding by default. This can easily make you drop your best item into lava, or down a pit that's too deep to jump into.
  • #11: If someone posts a link in chat and you choose to open it, you're probably gonna have a bad time. Assume that it's furry porn, a virus, or something awful in general. 
  • #12a: Some general items you should ALWAYS keep in your inventory while in the overworld are: a stack of wood and some diamonds for crafting. An ender chest for private storage anywhere, and a silk touch diamond pickaxe to pick it up again when you're done using it. Enough obsidian to build a portal (10-14) and a flint&steel to light it with. 
  • #12b: Items to always keep on your hotbar: a sword, a pickaxe, a shovel, an axe, a stack of blocks to build bridges or pillars with for navigating over certain terrain, a stack of food, ender pearls in case the server lags so badly that you get trapped inside a block (and might begin suffocating), 1 bucket of water to put yourself out if you're suddenly on fire (or to convert lava into obsidian which you can safely walk on), and at least 1 notch apple if you can obtain one. Optionally, you can carry a 2nd bucket of water in your inventory. With 2 you can make an infinite water source, which sometimes comes in handy. 
  • #12c: If you're NOT using a custom client like Nodus or Wurst, keep a stack of torches with you as well, since it will be hard for you to see in dark places. (If you use a custom client, you'll never have that problem.) If you're traveling in the nether, keep a fire resistance potion on your hotbar. Buckets of water don't work in the nether, and you never know when something unexpected might happen that could make you fall into lava, such as NCP or lag making you glitch and teleport through a block. 
  • #12d: If you're going to be traveling close to spawn and don't want to die, keep at least 1 boat on your hotbar and 1 extra boat in your inventory. This can provide you with a fast getaway from PKers who most likely won't be able to follow you since they probably won't be carrying boats around too. They'll have to waste too much time crafting a crafting bench, then crafting a boat, assuming that they're even carrying any wood. The 2nd boat in your inventory is just in case the server is lagging and your 1st boat breaks unexpectedly, which is a strong possibility. Having a respiration helmet and depth strider III boots or a stack of ender pearls on your hotbar to teleport away can also help immensely. When minecraft 1.9 comes out, along with the frost walker enchantment, some of this advice may become obsolete. 
  • #13: If you log out while another player is chasing you, expect to die soon after logging in. Logging out while being chased by or fighting a PKer is called "combat logging." If you do this, the PKer will either surround the area you logged out at with solid blocks, so you'll suffocate when you log back in, or surround that area with lava, so you'll burn to death when you log back in. Keep this in mind before logging out. One way to do this and live is to have 2 paid minecraft accounts. After logging out, return to that spot on your 2nd account, then clear the solid blocks or lava before logging back onto your main account.
As long as you follow every piece of advice laid out in this guide (as well as the common sense rules of minecraft, such as "never dig straight down"), you'll definitely survive and thrive on 2b2t.

Good luck!

Hello readers! Very soon there will be two new posts: Bases&Landmarks and Spawn.

In these posts, we will talk about many adventures, tales and horrors experienced at spawn and also show off some bases. 

The Bases and Landmark series will most likely be in multiple parts due to the high amount of amazing builds on 2b2t.

This is where you come in!

We want to hear about everyone's base or landmarks they have built on 2b2t. Whether it's a group base of 25 players, your own solo base or even if you did something interesting like build a monument you are proud of, please send in your photos with descriptions. Even a small paragraph will do!

This also applies to Spawn, if you have screenshots or stories of things you have done and seen at spawn, let us know. 

You can contact the blog in game on 2b2t by messaging James_Rustles or ask for me as I may be on an alt account. There is also the blog email at the bottom of this website in the About section.

We look forwards to hearing from you!

There is a spirit that wanders throughout 2b2t and the minds of its players. It is both creative and destructive, it is both friendly and hateful. 

And it has some obscene fetish for Nazism...

When I first met and based with zxcwbz the spirit was already checking on us, because of our skins with similar political symbology. And when our humble base got griefed it planted an idea into our minds, an idea of a racially pure base (we just wanted to build something somewhere when it was not on a public highway again). We named it The Reich long before we actually found the place.

I don't remember how far I went, whether I went through the nether or overworld, I almost forgot my name and that I am human being for there was The Jungle. An absurd green hell stretched across several thousand blocks, maybe it was ten, maybe a million, I just remember that sometimes it was dark and sometimes it was... less dark. I just went in a somewhat straight line because it is important to go. When you stop, the green eats from your soul. I didn't want to go through the nether, and I paid for it.

Then I found it (or maybe zxcwbz was there first actually). It was fairly nice place and the spirit was there too. I didn't know about it back then, I couldn't. We started building immediately and I soon noted to myself: Don't build your first and main stock on the hill, you will regret it. And I did regret it.

The first swastika was just humble, but it was apparently sufficient to fuel our ideas for other monuments. We were joined by kaameron, spikain and abanaattori, who decided to build 'Olympiastadion' or at least its parade part with huge symbols of The Reich and later made semi automatic farm. I started to build luftwaffe airfield and some S-bahn and zxcwbz was growing veggies for his favorite towers and also made facilities like double spider spawner grinder and sand duping contraption. 

We had racially pure fun and enjoyed our lives in The Reich. Even though that we weren't very hardcore players and often didn't show up for days. For me, it was finally something bigger and more meaningful than my previous bases and co-operations.

The spirit was however unhappy with our slow pace of building (it does take a while to get all the black wool when you absolutely need asphalt airstrip) and it first left our minds. It didn't help that I found a village nearby and started to rebuild it into concentration camp. The spirit was fed up with all the Nazism and lost its interest in The Reich. Soon we started to leave, base unfinished and minds exhausted. The Reich was racially pure as we wanted, but we started to miss company and three isn't exactly a throng (if only we stayed a few weeks longer..). And the spawn called too. And you all know how strong the call of spawn can be.

So one day I packed all of my useful goodies in the endchest striped naked and ported myself back to the spawn with my favorite beam of happiness /killmesoftly.

I didn't know how we were deceived by The spirit. That Reich wasn't just a base of three dudes. It manipulated our peaceful, collaborative, team-play minds to build a threat. A sign of its own twisted behavior. At that time, The spirit found another victims, settled into their minds and attracted them. Its Nazism fetish was quenched for a time, but it didn't want to leave the Germanic theme for good. And so the Nazi eagle hanged its black wings down and let its victims give it a new name. Then it just had to wait.

For Sato86 was already on his way to step into the trap of paranoia.

He didn't know that the base he found close to The Valkyria really was abandoned (even if by weeks, maybe days), that we left and that we wouldn't be a threat anyway (as all three of us later participated in 700 base). But he also didn't know that The spirit of Valkyria was there, waiting for him with its full power of creation and also anger. the spirit walked with him those last 2k and flourished in Valkyria until its darker side overtook and Valkyria fell.

One can only speculate where is the spirit now and whether it helps to build bases and societies or griefs and corrupts friendships.

- Lichtenburg
Avalon is a city that is rare in many ways. It has existed for years thanks to the discretion of its visitors. It has extensive, beautiful, and long standing builds which are few and far between on an anarchy server. It is neutral and welcoming to those who are lucky enough to find it. But one of its most unique features is the abundance and variety of mobs that live there.

Whereas many bases and cities throughout 2b2t have farm animals necessary for food and resources, Avalon sports every type of passive, neutral, tamable, and utility mob, and a collection of almost every hostile mob outside of the nether. Some have been guests of Avalon for years. Others have been added as updates were introduced.

One of the more colorful guests of Avalon is its resident guardian. Transported more than a thousand blocks from an ocean monument that appeared with the Bountiful Update, his protests, squeaks, and laser fire did not cease until he was deposited into his new obsidian tank. There he has flourished, silently cruising around and carefully eyeing anyone who comes to close.

Avalon’s Guardian

Far from the lasers of any hostile guardians is Avalon’s resident squid Mari. Having tragically lost his partner Cali (who jumped into a passing minecart on a nearby highway only to suffocate before she could be saved), Mari now spends his time in a local pool in front of the new Avalon Museum and Airport Tower.

Pond and Museum

Mari the Squid

By far the trickiest mob to capture at Avalon was Nightmare, the enderman. Nightmare has been a resident of Avalon for more than a year. He was sealed in his cell while still in neutral mode, and as such has not teleported elsewhere. His cellmate is an armored zombie who tried to take an active role in the construction of Avalon’s cellblock long ago. To this day he carries a block of cobble around to no avail.

Nightmare and Friend

Throughout the rest of Avalon’s cell-block are a variety of other hostile and neutral mobs. A baby zombie has recently joined other zombies and a zombie villager. Creepers populate Avalon cells (which have been decorated and updated with the use of handy invisibility potions). Skeletons and zombie pigmen have been added to the lot. Separate from these mobs in his own private padded cell is Avalon’s resident bat, brought up from the dungeons and tunnels far below the ocean floor – no small feat without the use of a lead.

Avalon Cell Block

Of course utility mobs can be found throughout Avalon. Iron golems patrol the inside of Avalon Castle and the nearby Museum/Library. Many also reside at the Villager Condos, bravely helping to avert or reduce the damage cause by the odd zombie siege. Groups of snow golems are also located throughout the city. They are generally calm with the exception of a local snow factory. There they tirelessly chase and pelt poor Bullseye, the zombie pigman whose eternal punishment helps provide chests full of snow.

Iron Golums and Villagers

Snow Factory

A simple but difficult addition to Avalon’s collection of mobs has been the rabbit. Every possible variety of rabbit (with the exception of killer bunnies which by chance or spawning restriction are noticeably absent) can now be found within the city limits. They initially had to be brought from far-away lands across large open oceans. They can now be found in large number and swarm any poor soul who dares to take out a carrot.

An equally difficult addition to Avalon was its various cats. Ocelots from a distant jungle biome had to be captured and tamed. Different cats were then transported thousands of blocks back to Avalon. They now populate the city and castle, discouraging creepers and mewing and purring for fish easily plucked from nearby ocean. They can be found sitting in hallways and doorways, and of course on top of chests, beds, and furnaces.

Siamese in Castle Corridor

Rabbit Room

Once Avalon’s roadways reached taiga biome, wolves were tamed and brought back as dogs. They can now be found throughout Avalon Castle in addition to their old taiga satellite base. Wolves and ocelots in their original form have also been kept for a time, but they have since been released, tamed, or have escaped back into the wild.

The Hounds of Avalon

Pigman continue to populate and play important roles at Avalon. Trader Bob, as he has been named, runs Avalon’s General Store, greeting visitors from behind the counter in his typical way. Pigmen Fred and Ralph continue to reside in their prismarine brick residence, mourning the death of Pigman George who tragically drowned earlier this year while renovations were being made to the home. Little Piggy, the baby pigman, can also be found nearby as plans are made for him to join the rest of his family, far away from the squeals of poor Bullseye.

Avalon General Store

Fred and Ralph

Avalon of course sports every type of farm animal including pigs, cows, chickens, sheep (including a multicolored jeb_ sheep), donkeys, and a mule. Avalon’s Eastern Ranch remains as well, featuring every possible pattern and color of horse.

Dyed Sheep

Avalon’s Hen House

The most distant mob to populate the City of Avalon is the mooshroom. Long ago, a pair of mooshrooms were brought back through a less than simple route in the nether. Mycelium along with huge brown and red mushrooms were also brought back to provide these guests with more comfortable mushroom islands of their own. Mooshrooms have now grown in population and can be found at their Mushroom Ranch at the west end of Avalon, near one of two large and heavily populated villager condos. They regularly provide Avalon’s guests with generous chests full of mooshroom stew.

Avalon’s Mushroom Ranch

Avalon’s inventory of mobs remains incomplete. Plans remain in the works to bring further hostile mobs from the nether once some logistical and practical issues can be worked out. In the meantime, Avalon’s present population continues to add a fun and zoo-like quality to this distant city, which will continue to improve and add to its uniqueness among the other great cities of 2b2t.

Epilogue

In the third and final segment of Avalon - City of Peace, some of its newest projects and oldest features will be revealed. These will include the new fully functioning Avalon Airport (complete with aircraft and docking stations), massive transportation upgrades, additions to the city’s library, more great monuments and builds, and a review of some of Avalon’s more decorative features including the great stained glass windows of Avalon Museum.

Stay Tuned ...

AwesomeGuyMonkey
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