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Nothing lasts forever, and this has never been more true than in the case of 2b2t’s many great cities. The end for Avalon began with the expansion of 2b2t’s nether highways. At the time of Avalon’s creation, it was two a hundred thousand block walk after exiting the nether. By the Summer of 2015, you could ride the nether highway to Avalon’s doorstep.  

But with exposure came many friends and visitors who were able to enjoy sights rarely seen elsewhere on 2b2t. Avalon Air was launched in May of 2015, and passengers took turns riding Avalon’s slimeblock airplanes from Avalon’s airport tower to various landing pads outside the city.  



Guests could come visit the Avalon Potion Shop, complete with its own witch ready to provide you with the brew of your choice, or a splash potion if you got too close. Others could walk through Avalon’s expansive lawns and take in monuments to the three original incursions of 2b2t.



Avalon’s new library and museum offered a place to take in some of 2b2t’s great history. Various artifacts and books were stored there (including Part 1 of this very documentary series). Those walking through the library’s towering pillars would find themselves surrounded by iron golums while they took in stained glass art and various maps of the city. A mezzanine was also available for those who wanted a better view.



A number of great veteran players were invited to Avalon in it’s third year, and built guest houses along the South Road of the city. They were joined by already existing structures such as the Pigman Condos and various other homes, complete with swimming pools, fireplaces, chimneys, and music boxes. It was easy to forget that you were still very much part of an anarchy server.



Of course one of my favorite aspects of the city was its magnificent views. Whether looking out over castle walls, standing on the edge of ocean marinas, or riding carts along over ten thousand blocks of powered rail, there was never a shortage of sights to be seen.




Avalon’s dungeons and zoos continued to take in more unusual mobs. The final additions came in the form of Avalon’s East and West Aquariums. Three elder guardians were transported to the city, along with many more guardians. While safe from lasers and thorns, visitors still found themselves cursed with the effects of mining fatigue if they came too close to the larger guardians. Most agreed it was still worth the close up look at these mobs, who would coldly stare back from their glass tanks.



The suburbs of Avalon continued to grow, extending from the ocean onto far away land where the Tower of Avalon was ultimately built. The Tower was home to saddled pigs who could be raced around the expansive ramparts. Within the castle itself were additional villager condos, complementing those near Avalon Castle, and offering greater trading opportunities.



With suburbs came new marinas, ultimately making Avalon truly accessible by road, water, and air in all directions. Despite its size, it remained easy to navigate, and it continued to maintain ties with satellite bases in every possible biome.



Avalon expanded into the nether, with various bases. These had their own gardens, potion rooms, and pet mobs ranging from wither skeleton to blaze. Cattle and other animals were transported to the nether as well, making these satellite bases fully functional.


In late December 2015, almost three years after its creation, Avalon was griefed for the first time. A minor player leaked coords (before being encased in obsidian and slaughtered), but he was followed by griefers who took it upon themselves to attack this haven. Avalon’s size didn’t permit this to happen overnight, and in subsequent months Avalon was repaired and destroyed, with various battles along the way. By the Spring of 2016, most of the city was left in ruins.  

The Rusher/Veteran war which began in the Summer of 2016 only added to the damage. The City of Peace, meant to be a neutral haven for all weary travelers, was assumed by new YouTube followers to be a ‘vet’ base that should be attacked. Little was accomplished apart from the griefing of already abandoned ruins. Other new players to their credit tried to restore parts of the base to a limited degree, but the city was long gone. In the end, Avalon joined the other great ruins of 2b2t, but with its own unique personality. Iron golums still continue to walk along the ocean floor. Tagged bats can still be found in jungle trees. You may very well run into guardians or elder guardians, far away from any ocean monument (as all were let go before they were destroyed). A number of structures still exist as well, as do secret satellites, stores, and treasures.


To those with access, the undamaged Avalon has been safely downloaded and preserved with the other great cities of 2b2t. It is ironic that the oldest server in Minecraft, famous for its anarchy and survival gameplay, has created some of the most beautiful and intricate builds of any server. But then that is part of the fun of 2b2t. It is the ability to create elaborate and often epic cities that could be destroyed at any time, that makes them all the more special. It is the chance of coming across great ruins and wondering how they must have looked in their prime that makes 2b2t an adventure. It is friendship and trust, loyalty and betrayal, and history, both good and bad, that makes 2b2t so truly unique. And some may argue that it is the temporary nature of builds, like life itself, that makes them all the more precious.

2b2t will continue to evolve, and its great cities will continue to transform into new ones. And for those who are willing to travel millions past the ruins of Avalon, you may find me again. The weary traveler who stumbles across New Avalon will always find safety, a place to rest, and any treasure they might desire. The City of Peace welcomes you.

AwesomeGuyMonkey


Like the majority of the new players on 2b2t, I ran across
TheCampingRusher's video advertising "the oldest server in
Minecraft." Having played the game for many years, and accomplished essentially
everything in singleplayer, my interest was piqued at this new
challenge.

When I first logged in, I was astonished at what I found. Monstrous
towers of cobblestone overwhelming spawn. Obsidian highways that
stretched seemingly forever into the distance. A wasteland where
food was next to impossible to obtain. It was such an incredible sight that no description could ever capture its full chaotic glory.

On my first three attempts to escape spawn, I foolishly believed the highway was the ideal route to travel. After starving to death each time, I did my research and came across this blog.

Meanwhile, tensions were already building between the veterans of the server and the waves of new players flooding the server. Work began on a curtain of lava built to surround spawn, intended to prevent any new player from escaping. I knew that if I wanted to make my mark on 2b2t, I would have to make my escape soon.

Several days later, after 2b2t was transferred to a new server, I made my move. I headed out of spawn, careful to avoid the veteran players who were stationed with the sole purpose of annihilating anyone new who dared set foot on their sacred ground. Using nothing but my wits and a boat, I traveled several thousand blocks before happening across a small underground melon farm. I stayed there for several hours, mining until I'd acquired full diamond armor and enough food to last me weeks. As I began to travel through the nether, I ran across the corpse of a player containing enchanted gear. It was this gear that allowed me to venture out even further after my melon supply dwindled.

It was at this point I invited a good friend by the name of ElishevaLight to the server. We'd worked together on several big projects in the past, and I knew that this would be a quest too good to refuse. The plan at the time was simply to travel far enough away from spawn to set up a permanent base, and leave a lasting mark on the server. ElishevaLight escaped spawn without much trouble, and after raiding a base we happened upon, we set up the first of many small camps where we could mine, enchant, and establish ourselves as powerful players.

It was around this time, however, when one of the server's famous monuments, the Valley of Wheat, was griefed by a group of new players. This made both ElishevaLight and myself question the newer players on the server. Although TheCampingRusher had repeatedly stated in his video that he was "not here to grief," it appeared that this wasn't the case for the majority of new players.

After further research, discussion, and simply thinking, ElishevaLight and I decided to ally ourselves to the veterans. The destruction of the Valley of Wheat was a turning point for many other new players as well. Those of us who were smart enough and skilled enough to pull our own weight began to realize that if every new player was given the opportunity to establish themselves, then much of the server's rich history would be destroyed. Although I don't yet sit at spawn killing newer players who arrive, I'm a firm believer that nobody on 2b2t deserves handouts. Anyone who wants to play should stand the trials of spawn by themselves or die trying.

ElishevaLight and I plan to stay on 2b2t for a long time, and establish ourselves as true veterans eventually. We hope to not only construct our own massive bases and cities, but also restore pieces of the server's history that have been recently destroyed by the flood of new players.

If you're new, I hope to see you out there. The server is truly an amazing place, and as I've heard it described, "the ultimate gaming experience." I wish you the best of luck, and I hope you plan to preserve and respect the server's history as I have.

Because if you don't, I'll have to kill you.
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The 2b2t Blog has been running since December 2014. It's purpose is to record the rich history and current events on 2b2t, one of Minecraft's oldest anarchy servers. It was founded by player James Rustles and ran by a dedicated team of players. You can help record history by submitting guest posts to mail

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