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Updated: 23-Nov-2015

TL;DR:

  • #0: If you're underage or offended by extreme racism, being threatened, or having many hours of your work destroyed against your will, you should leave. If any of that applies to you, you're definitely going to ragequit eventually, so it's in your best interest to leave now while you're calm instead of staying for a few hours, then leaving in anger.
  • #1: If someone in chat annoys you, type /ignore WhateverTheirNameIs. This IS case-sensitive, so type their name EXACTLY as it shows up. If you try to annoy people in chat, they'll just /ignore you. This only wastes your time, not theirs. If you want to stop seeing chat entirely, type /togglechat. You always have the option to not feed trolls.
  • #2: Never sprint, jump as little as possible, and avoid breaking blocks, attacking anything, and being attacked. All of these actions reduce your hunger MUCH faster than walking.
  • #3: Don't trust anyone under any circumstances. This includes never sharing your coordinates with anyone and assuming that EVERYONE wants to kill you, even if they say otherwise. The vast majority of players on this server lie and kill for fun. If you ask a question and someone answers it, they're probably lying to you. If you see another player, run away immediately.
  • #4: Try to use every item you find. If you find rotten flesh on the ground, eat it. Convert bones into bonemeal, which can be used to grow tall grass and gain seeds. If you find a chest, raid it. There's a 100% chance that either the person who made it is long gone, or they built close to spawn knowing they would be raided one day and didn't care, or they intentionally left the items in that chest to help new players like you.
  • #5: If you haven't played on this server for at least 2 months, don't build a base within 10,000 blocks of spawn. It WILL be griefed before long, and as a new player, the experience will probably make you ragequit.
  • #6: Never go AFK while logged in. Always log out first. Logging back in only takes a single click, so don't be lazy.
  • #7: If it's nighttime and you notice that hostile mobs are spawning, dig a hole, surround yourself on all sides, and wait it out. You won't lose hunger while holding still and hostile mobs won't be able to attack you. You can also log out, and sometimes they'll be gone when you log back in. If hostile mobs aren't spawning, disregard this.
  • #8: Get as far away from spawn as you can. Aside from the points above, getting food is your highest priority, followed by finding wood. The farther you are from coordinates 0, 64, 0, the more of them you'll find, the less likely it is that you'll be found, and the safer it will be for you to build.

FAQ

0: How long will it be until I find food or wood?
It depends on which direction you're walking in and changes every month - sometimes every week. It also depends on how fast you travel, how many food related items you find, and how you choose to put them to use (or don't), so it's impossible for us to answer this question for you. For example, you might pick up bones from a skeleton that burned to death in sunlight, but choose not to turn them into bonemeal, use the bonemeal to grow tall grass, harvest the grass for seeds, and grow wheat. A VERY rough estimate to answer this question is 1-3k from 0, 0 before it's likely that you'll find food, and you can usually find wood within 1k of spawn.

1: How far should I travel until it's safe to build?
At least a total of 100k from 0, 0, not within 2k of any even multiple of 10k or 25k, and not within 5k of the X or Z axis.

2: Does anyone wanna base?
If you really have to ask this, see rule #3. If you disregard this advice, enjoy your ~95% chance of being killed, being griefed, or having your chest items stolen from you when you're offline by whomever you try to "base with."

3: How far away is the nearest (x biome)?
It varies depending on which direction you travel in and which biome you're looking for. Assume a minimum of 50-100k blocks from spawn if you're looking for 1.8 terrain, or only about 10-15k if you're looking for an older biome, such as a jungle.

4: Why aren't mobs spawning?
Sometimes they won't spawn because one or more players on the server are sitting at a mob grinder; each server can only have a limited number of mobs on it at one time, and those few players are hogging thousands or tens of thousands of them. More can be generated by waiting at spawners, but more slowly than usual.

5: How are there so many holes at spawn?
This server has existed since late 2010. The reasons holes exist at spawn: 1: Players using tens of thousands of TNT blocks at spawn over the years. 2: Players accidentally (or intentionally) setting off thousands of creeper explosions at spawn, usually due to being bad at combat or minecraft in general. 3: Players falling into holes tens of thousands of times over the years, then either digging their way out or placing blocks to build their way out. 4: Players spawning withers, which can destroy hundreds of blocks in a short period of time.

6: How are there so many millions of blocks worth of nether tunnels?
This server has existed since late 2010. Consider the fact that over 75,000 players have joined over the years. I'm only one person, and I've dug out over 100,000 blocks worth of tunnels by myself. This isn't impressive at all compared to how many tunnels other players have dug. Some have probably dug millions of blocks worth of tunnels by themselves. When you think of all the thousands of players who've dug hundreds, thousands, tens of thousands, hundreds of thousands, and even millions of blocks worth of tunnels, it becomes very easy to understand that these were all dug over the course of many years by an army of players.

7: What kind of server is this?
An anarchy server with no rules at all.

8: No rules? But aren't cheating, racism, and other bad things banned?
No, they're not. Once again: this server has absolutely no rules, so nothing you do will get you or anyone else banned.

9: What can you do on this server?
Whatever you want to do, as long as it can be done on a vanilla server. Aside from anti-cheating plugins to prevent players from flying around with 1,000% movement speed, duplicate any item they want, etc, there are no gameplay affecting plugins on this server.

10: Why does this server have anti-cheating plugins if cheating is allowed?
To balance out the gameplay a bit, which makes the server enjoyable enough to play on. Without anti-cheating plugins, nothing would stop veteran players from duping any item they wish, flying around spawn with 1,000% movement speed and killing every new player who joins in a single hit until they quit. If the server was like this, it wouldn't take long for the majority of its playerbase to stop playing, and the server would die. With anti-cheating plugins, the server remains active. Flying is impossible, as are certain other things, but some forms of cheating still work. Some examples of working cheats are: chest ESP, freecam, mob ESP, player ESP, player tracers, some movement speed increasers that aren't too extreme, specific block finders, x-raying, and many others that don't have too much of an impact on other players' experiences.

11: Will the server be reset?
No. One of its main appeals is that it's been running since late 2010 without being reset, and it probably never will be.

12: How far away are the nearest players?/Where is everyone?
Like many of the questions above, this is impossible to answer. Some will be at spawn, like you. Or not, depending on the time of day. Some will only be a few thousand blocks away from you. Others will be tens of thousands, hundreds of thousands, or millions of blocks away. If you're under the impression that every online player is grouping together somewhere in one big, happy community, you need to re-read what kind of server this is, as well as rule #3. If you've read this far and still managed not to understand that: this server is not for you, and you should quit immediately. See rule #0. That kind of naiveté is only going to get you backstabbed and killed, so you may as well quit now, while you're feeling fine, instead of sticking around for a few hours, then ragequitting.

13: How big is the ocean?
Under 100 blocks in width in some places, but more than 20k blocks long in others, so it's impossible for us to tell you how long it'll take to cross whichever part you're referring to.

14: Someone keeps greeting me and other players in chat the moment they log in. As that a bot?
Yes.

15: How do I /sethome, get a /kit, /tpa, etc? / Are there factions/mcMMO/etc?
You don't. The only commands are:
/chatcommands, /guide, /help, /ignore, /ignorelist, /info, /kill, /pm [name] (The same as /t and /w; sends a private message), /r (Sends a private message to the last person who messaged you without having to type out their name), /rules, /t, /togglechat, and /w.
There are no gameplay affecting plugins on this server, aside from anti-cheating ones.

16: Is an admin online?
No. There are no mods or admins. There's only the server owner, and he's never online. If someone in chat claims to be an admin, a moderator, an OP, in creative mode, or claims to have the ability to give other players any of those, they're lying just to mess with new players.

17: Can I have OP/creative?
No. Throwing a temper tantrum or begging for it like a child won't change that. This server has existed since late 2010, and during all this time, the server owner has never made anybody an OP or given anyone creative mode. That's not going to change, especially for a new player that nobody knows and is probably underage.

18: I'm stuck. What do I do?
Punch your way out. If you have a pickaxe, dig your way out. If you're not willing to do either of these things, then kill yourself using the /kill command to respawn somewhere where you won't be stuck. As you can see from these three options alone, there's no such thing as being "stuck" in minecraft; you always have options to escape. Once you escape spawn and obtain more items you'll have even more escape options, like staircasing or pillaring using cobblestone or dirt, and short range teleporting using ender pearls.

19: Someone mentioned an upcoming change in minecraft in chat. Where can I learn more about it?
Check the wiki. http://minecraft.gamepedia.com/Planned_versions

20: How far away is the nearest nether quartz?
It varies depending on which direction you travel in. Assume a minimum of 15k blocks from 0, 0 in the nether. In some places it can be as close as 13.5k from 0, 0 in the nether. But if you travel too close to an axis (within 1k or 2k blocks of one of the major axes, including the diagonal ones in this case), you'll have to travel much farther.

21: How far away is the nearest nether fortress?
You can find some as close as about 5-6k away from 0, 0 in the nether.

22: How far away is the nearest untouched nether wart in a nether fortress?
It varies depending on which direction you travel in. Assume a minimum of 10k blocks from 0, 0 in the nether, but probably more like 15k away.

23: How far are the nearest reeds/"sugar cane?"
It varies depending on which direction you travel in and how many people have donated reeds to chests around spawn recently. You might get lucky and find some within only 1-2k of spawn, or you might have to travel over 10k away before you find any.

24: How far away is-?
Just start walking and figure it out. Use the above resources and their known distances from spawn as a rough estimate, and as always, stay away from any major axis because they've been traveled too frequently, meaning too many players have taken a lot of the resources near them.

25: Is the server lagging? / How many players are online?
Hold the tab key. If the number after "TPS: " is 18 or above and you're lagging, it's not the server's fault; it's something to do with your computer. If the TPS is 14 or below, the server is lagging. / While holding tab, you can also see how many players are online, as well as their names.

26: Where is spawn?
Coordinates 0, 64, 0. People usually refer to it as "0, 0" or "0,0" because the middle number is your Y coordinate, which represents your height above bedrock, and that doesn't really matter.

27: What does --, ++, +-, and -+ mean?
Those represent the four quadrants. Without them, it's impossible to accurately describe where you are in the world. Think of the center of the world as 0, 0 on a square grid. If you stand there and walk 10 steps south and 10 steps east, you'll be at +10, +10, or "10, 10 in the ++ quadrant." If you stand at 0, 0 and walk 10 steps west and 10 steps north, you'll be at -10, -10.

28: How do I make my sentences green?
Add a > to the beginning of your sentences.

29: What do people mean by middlefag/oldfag/newfag/newspawn/alt/main?/How can you tell the difference?
"Newspawn" is a word used to describe brand new players as a whole, specific new players on an individual basis, or players who've been around for awhile, but died without a valid bed and wound up back at spawn. It's most often used in a neutral way and carries no negative connotation without negative context. The type of player it usually describes: someone who's trying to get out of spawn and isn't lowering the quality of the chat, or may not be chatting at all.

"Newfag" is a counterpart of the word "newspawn" and basically means the same thing, but usually has a negative connotation to it. The type of player it usually describes: someone who may or may not be trying to get out of spawn, or is saying something in chat that makes them seem new to the server. In other cases, it's only a meaningless buzzword. More on that in a moment.

"Middlefag" describes players who've been around long enough to be recognized as a regular, but joined the server late enough that they're not considered an oldfag. Think someone who joined 1-2 years ago. The type of player it usually describes: someone who's desperate to be recognized as an oldfag by insisting that everyone on the server is a newfag, but not them of course. Despite spending at least one year on the server, they usually have no interest in improving the quality of the chat or the server and sometimes lower it even more than newfags through macro spam and intentionally lagging the server.

"Oldfag" describes players who first joined the server in 2010, 2011 or, arguably, 2012. As time goes on and the server has been up for more years, the year a person joined and how it reflects on them will obviously change. If the server is still up by the year 2025, someone who first joined in 2012 will undoubtedbly be considered an oldfag, though it's questionable at the time of writing. The type of player it usually describes: someone who's spent so much time on this server that they don't care about calling others newfags or lowering the quality of the chat or server. Every oldfag has quit the server at one point or another, sometimes only for days or weeks at a time, while many others have quit and rejoined years later. Because of this, some oldfags can be mistaken as newspawns by younger players who don't know any better, because they haven't been around long enough to recognize them. (This is often the case with middlefags.) Sometimes this has disastrous consequences, like the time when an oldfag who goes by the name of "imp" was killed near spawn. He was transporting items from one place to another on an unarmed alt that nobody recognized, so the middlefag PKer who spotted him decided to kill him, thinking that he was a newspawn. Eventually, the oldfag tracked down the middlefag's base and viciously griefed it, destroying all of the thousands of hours of work the middlefag had put into it. The middlefag learned not to judge players by how they appear, has never killed anybody since then, and has never been griefed since then.

An "alt" is an alternate account used by a player, not their main account. If a person spends 95% of their time on the server logged in as Account1 and 5% of their time on the server as Account2, then Account2 is that person's alt and Account1 is their main. A person may have several alts, and a person may spend a roughly equal amount of time on both alts and mains. In the latter case, referring to any of their accounts as alts is usually fine, unless they used to spend enough time on one account that people refer to them by that name no matter which account they're on. For example, let's say there's a person who has three accounts called Steve2014, xXSephiroth420Xx, and TheMemesterOf2b2t. When they first joined the server, this imaginary person spent all their time on Steve2014, so people started calling them "Steve." A year later, they now use their Steve2014 account less often than their other 2 accounts. While logged into the 2nd or 3rd account, if players still refer to them as "Steve," then Steve2014 will probably be considered to be their main account, even though they don't use it as much as account 2 or account 3.

30: Has the ender dragon been killed?
Yes, several years ago.

31: Is the end dimension enabled? / Where are the end portals?
Yes. / As of minecraft 1.8.8, there are no functioning end portals on the server. If anyone in chat says otherwise, they're lying just to mess with new players, or they think they're right, but they're not. All end portals have been destroyed by the server owner, or by players using glitches to destroy blocks that are normally unbreakable. 1.9 MIGHT re-introduce working end portals to the server, but nobody knows for sure yet.

32: Can we sleep in a bed to save our respawn point?
Yes, as long as it's nighttime. To be on the safe side, stay in your bed for a few seconds after you hop in instead of lying down in it and immediately getting back out. Also make sure to leave at least 2 blocks of width in every direction and at least 3 blocks of height above to make sure you'll successfully respawn there.

33: What happens if we sleep in a bed, then destroy it? / What happens if we sleep in 2 beds, then destroy the last one we slept in?
Your spawn point will be removed, sending you back to roughly 0, 0 when you die. / Same answer. Minecraft can't record 2 different spawn locations for you at once; it only keeps track of the most recent bed you slept in.

34: I found a bed within 2k blocks of spawn; I'm so lucky!
That wasn't a question, and don't sleep in that bed. PKers sometimes place beds around spawn. After a few hours or days pass, they then pour lava over the bed and surround it with obsidian. Once players who slept in those beds die they respawn near the bed, surrounded by lava and obsidian with no items in their inventory. All they can do is be killed by the lava over and over again, far too quickly to punch their way out of the obsidian. They can't even communicate in chat because they die too quickly, unless they copy and paste a message. Don't fall for these bed traps. Instead, destroy the bed to keep it for yourself and only use it once you're at least 20k blocks from spawn.

~~COMPLETE GUIDE~~

Assuming that you've read all the points above, your first goal is to follow rule #8, while keeping all the rules before it in mind. Start by walking 2,000 blocks away from spawn in any direction. Spawn = coords 0, 0. To see your coords, press F3. They'll be near the top left corner and look something like XYZ: 100, 60, -100. The 2nd coord is your height and doesn't matter. Getting 2k blocks away can = coords -1k, +1k, or coords 1.5k, -500, or any other combination that adds up to 2k. Only your X and Z coords matter.

Aside from PKers, the biggest threat to you in spawn is hunger. You can easily starve to death trying to escape from spawn if you don't conserve your hunger by following rule #2. If you find any food while leaving spawn, such as melons or bread, eat the food to restore your hunger. Another thing you should NOT do is walk in a perfectly straight line away from spawn on either the X or Z axis. If your X or Z coord is a single or a double digit number, you're too close to that axis. Roads are popular hunting grounds for PKers, so start walking diagonally instead.

If you haven't gotten 2k blocks away from spawn yet, stop reading after this paragraph, get at least 2k blocks away from spawn, then continue reading afterward. Collect any resources you find (such as wood from trees, or food) along the way. If possible, replant them as well, such as saplings from trees you cut down or seeds from food you find. You never know if you might die and have to walk this way again, and it helps other new players like you who will come this way one day.

Now that you're at least 2k blocks away from coords 0, 0, your main goal is to obtain both food and wood if you haven't already. If you can't find any, keep heading farther from spawn, remembering never to sprint (unless you're being chased by a PKer), to only jump when you need to, and to keep your block breaking and combat to a minimum in order to avoid starving. Once you have wood, make a crafting bench and a wooden pickaxe. (During this guide, if you're told to craft an item and you don't know how to, LOG OUT and use this wiki to look up the recipe: http://minecraft.gamepedia.com/Tools#Crafting )

This is the ONLY wooden tool you should ever make. Most new players waste time making wooden swords and other useless wooden items. That's a big mistake. Instead, use your wooden pickaxe to mine 3 stone, then immediately craft a stone pickaxe. In less than 20 seconds after crafting your wooden pickaxe, you should be using stone tier items. You conserve wood by using stone tools instead of wooden ones, and they perform actions much more quickly, which is fantastic because every second you spend within 4k of spawn counts. You could encounter a well-equipped PKer at any moment.

After obtaining a stone pickaxe, make a stone sword and a stone shovel. Your next goal is to find enough iron and coal to make an iron sword and at least 1 piece of iron armor. This will require at least 6 iron and 1 coal, or you can use wooden items as fuel instead of coal, such as logs, planks, saplings, and sticks. The point of obtaining these two items isn't to protect you from PKers, but to protect you from hostile mobs, such as skeletons and spiders, while you escape from spawn.


Remember, if you see any player, assume that they're a PKer and DO NOT TRY TO FIGHT THEM; there's a strong chance that they'll be able to kill you without taking a single heart of damage, thanks to their full set of enchanted diamond armor. While mining for coal and iron, if it's possible, try to turn your food into a renewable resource. For example, if you found melons, place one or two of them into your crafting grid to turn them into melon seeds, then make a stone hoe and plant the seeds near some water.

While you dig for ores, the seeds will grow into more food you can use. For other items you can use for food, look back on rule #4 at the top of this guide. You could also make a fishing rod with 3 sticks and 2 string. Once you have an iron sword and armor equipped, head at least 4k blocks away from spawn. This is a reminder that you should never walk too close to either axis. For example, if your X or Z coords are between -250 and +250, you're too close to an axis and need to start walking away from it DIAGONALLY in any direction.

Once you've made it at least 4k blocks from the center of the world, it's time to obtain a diamond pickaxe so you can mine some obsidian and make a nether portal. If you don't know how to do this, you're reminded to check any of the minecraft wikis. You'll need a minimum of 10 obsidian (most players use 14), 1 iron and 1 flint to make a flint & steel, and 3 diamonds to make a diamond pickaxe.

Alternatively, you can backtrack to a location where you saw someone else's nether portal and use theirs instead, so long as you have at least 20 pieces of food and are feeling lucky. While traveling in the nether, you may or may not walk tens of thousands of blocks without encountering someone else's nether portal to return to the overworld. If you go too many thousands of blocks without finding one, you will starve to death.

This is why I encourage you to make your own nether portal, and BEFORE YOU USE IT, mine enough obsidian to be able to make another portal while you're in the nether. To find diamonds more quickly and do many other useful things, you should download a modded client, such as Nodus or Wurst. These clients can allow you to x-ray (turn blocks like stone and dirt invisible to quickly find diamonds), fully light up every block on the screen to help you see better, and do other things that the default client can't.

Every single veteran player on the server uses a modded client, and so does almost every PKer, so why put yourself at an even more extreme disadvantage by using the default minecraft client? I HIGHLY recommend that you download either the Nodus or Wurst client before continuing with this guide. It will speed things up tremendously and greatly increase your chances of survival, plus all the cool kids are doing it, so you should too. To find the clients, use google.

There are 3 main reasons why you need to travel in the nether. 1: You're less likely to encounter PKers. 2: For every 1 block you travel in the nether, you will have traveled 8 blocks in the overworld. For example, if you walk to 1k, 2k in the nether and make a portal back to the overworld at that spot, you will wind up at 8k, 16k in the overworld. This helps players get farther away from spawn much more quickly. And 3: many thousands of players have already used the nether to escape from spawn over the past 5 years.

You can walk, dig, or pillar (look straight down, jump, quickly place a block beneath your feet, and repeat) to reach the ceiling. Once you're inside the ceiling, you can find other peoples' tunnels, which extend for hundreds or thousands of blocks, and use them to walk in a straight line for a very long time without falling into lava, being attacked by ghasts, or having to mine your own tunnel. You may even get lucky and find someone's portal to return to the overworld along the way.

If you don't use a modded client or an x-ray resource pack, it may take you awhile to find a nether tunnel in the ceiling to use. (It'll also take you at least 50 times longer to find enough diamonds to make a pickaxe and create many other unnecessary problems!) Once you've made it to the nether tunnels in the ceiling, walk in any direction away from 0, 0. You can exit at any point you'd like, but as a general rule, any base that's within 50k of either the X or Z axis might be found and griefed within 1 year, so you should only create a portal to exit the nether and make a permanent base once you're at a minimum of 6.25k away from 0, 0 in the nether in BOTH directions.

For example, a minimum of +6.25k, -6.25k, or -6.25k, -6.25k, etc. If you need to exit sooner than expected due to a lack of food, then do so. When you exit the nether, another portal will be created high in the sky in the overworld. If the portal happens to spawn over solid ground, you won't be able to drop down without dying from falling. If this happens you should use cobblestone, netherrack or any other solid blocks you have (or can quickly obtain) to make a flat, horizontal line of blocks until you find a body of water that you can safely fall into.

While making such a bridge, hold down the left shift key to sneak so you won't fall to your death. While nether traveling, remember not to sprint or jump in order to walk longer distances without starving. You're encouraged to end up at least 50k away in both directions so that your base might never be found. At 20-40k away in both directions, there's a reasonable chance that it could still be found. At 50k-infinite distance away in both directions, the chance is much lower.

One reason peoples' bases are discovered even though they travel over 50k blocks from spawn is that they make a portal in the nether, which connects to a brand new portal in the overworld. They then build right beside this portal. That's a TERRIBLE idea! Partly because if you wind up 50k from spawn, it's because you traveled 6.25k blocks from 0, 0 in the nether. 6.25k blocks away isn't very far. And thanks to the way nether tunnels lay out paths for people to travel, it's easy for people to find portals within 50k of 0, 0 in the ceiling over the years.

So how do people make portals under 50k in the nether ceiling without their bases being found? By traveling thousands of blocks away from their portal in a random, diagonal direction once they're back in the overworld. It can take a few hours, but it's worth it to ensure that your base is NEVER found, instead of being found a few months or a year after exiting the nether and deciding to build right beside the overworld portal. Along the way, you should create a text file that contains the coords of important locations, such as your initial portal into the nether and any exit portals you create to the overworld.


You may tell yourself that you'll do this later and never end up doing it, or thinking that it doesn't matter, and in both cases you'll most likely regret not making such a file. If you've read this far, then you're probably determined enough to play on this server (at least on and off, with periods of quitting in-between) for months or even years to come. If you do make a text file with important coords written down, you should keep the file somewhere where you'll never lose it. Maybe in a folder on your desktop that's used to store gaming-related files, or a minecraft-related folder that already exists on your computer.

Next, when deciding where to set up your base, there are a few things to consider. 1: Did you travel far enough away from your final portal that your base probably won't be found? (And if so, did you make sure not to leave an obvious path leading from the portal to your base?) 2: Did you travel far enough from 0, 0 in both the overworld and nether so that your base probably won't be found? 3: If you have the time and patience to write down your exit portal's location, then create a temporary portal at your base into the nether and study the surrounding area. Are there any significant landmarks nearby, such as a nether fortress?

If you create a temporary portal at your base and end up close to a landmark such as a nether fortress, then there's a strong possibility that someone could find that area in the nether one day and create a nether portal there, which will lead them to your base in the overworld. If this is the case, you need to move your base at least a couple thousand blocks away. If there are no landmarks here in the nether, your base should be safe.

Now destroy the nearby portal while standing in the nether, look at the coords you wrote down earlier for your final exit portal's location in the nether, walk to it, use it to return to the overworld, then walk back to your base and destroy the temporary portal you created in the overworld. This is the only way to destroy both ends without leaving one behind for players to use to discover your base.

Another thing to keep in mind when making your base is: how close is it to resources you may want to use in the future? There's a good chance that you'll want to live relatively close to a swamp so that you can kill slimes for the slime balls they drop, which are used in potions, for sticky pistons, and other items. Blaze rods are another nice drop and are necessary to create brewing stands, which are the basis of all potions in the game, and can only be obtained from blazes in nether fortresses.

As of minecraft 1.9, blaze powder will be required for every 20 potions you craft, which is another reason to base relatively close to a blaze spawner in the nether. You may also want to live in 1.8 terrain, which offers many more biomes to choose from, and often a closer proximity to nether quartz as well, which becomes harder to find the closer you are to 0, 0. Choose the location for your base wisely, because once you settle down, you probably won't feel like moving.


Here are a few final rules that will help you to no end, in addition to the ones at the beginning of this guide.

TL;DR, continued:

  • #9: As stated earlier, make a text file containing important information about the server and put it somewhere on your computer where you know you'll never lose it. Write down the coords of every nether portal you've used, the coords of every base and stash of items you've made or found, the names of players who've proved to you that they're trustworthy, or any other information if you think it's important. 
  • #10: Rebind your Q key to a key you never use, like numberpad 7. The Q key drops the item you're holding by default. This can easily make you drop your best item into lava, or down a pit that's too deep to jump into.
  • #11: If someone posts a link in chat and you choose to open it, you're probably gonna have a bad time. Assume that it's furry porn, a virus, or something awful in general. 
  • #12a: Some general items you should ALWAYS keep in your inventory while in the overworld are: a stack of wood and some diamonds for crafting. An ender chest for private storage anywhere, and a silk touch diamond pickaxe to pick it up again when you're done using it. Enough obsidian to build a portal (10-14) and a flint&steel to light it with. 
  • #12b: Items to always keep on your hotbar: a sword, a pickaxe, a shovel, an axe, a stack of blocks to build bridges or pillars with for navigating over certain terrain, a stack of food, ender pearls in case the server lags so badly that you get trapped inside a block (and might begin suffocating), 1 bucket of water to put yourself out if you're suddenly on fire (or to convert lava into obsidian which you can safely walk on), and at least 1 notch apple if you can obtain one. Optionally, you can carry a 2nd bucket of water in your inventory. With 2 you can make an infinite water source, which sometimes comes in handy. 
  • #12c: If you're NOT using a custom client like Nodus or Wurst, keep a stack of torches with you as well, since it will be hard for you to see in dark places. (If you use a custom client, you'll never have that problem.) If you're traveling in the nether, keep a fire resistance potion on your hotbar. Buckets of water don't work in the nether, and you never know when something unexpected might happen that could make you fall into lava, such as NCP or lag making you glitch and teleport through a block. 
  • #12d: If you're going to be traveling close to spawn and don't want to die, keep at least 1 boat on your hotbar and 1 extra boat in your inventory. This can provide you with a fast getaway from PKers who most likely won't be able to follow you since they probably won't be carrying boats around too. They'll have to waste too much time crafting a crafting bench, then crafting a boat, assuming that they're even carrying any wood. The 2nd boat in your inventory is just in case the server is lagging and your 1st boat breaks unexpectedly, which is a strong possibility. Having a respiration helmet and depth strider III boots or a stack of ender pearls on your hotbar to teleport away can also help immensely. When minecraft 1.9 comes out, along with the frost walker enchantment, some of this advice may become obsolete. 
  • #13: If you log out while another player is chasing you, expect to die soon after logging in. Logging out while being chased by or fighting a PKer is called "combat logging." If you do this, the PKer will either surround the area you logged out at with solid blocks, so you'll suffocate when you log back in, or surround that area with lava, so you'll burn to death when you log back in. Keep this in mind before logging out. One way to do this and live is to have 2 paid minecraft accounts. After logging out, return to that spot on your 2nd account, then clear the solid blocks or lava before logging back onto your main account.
As long as you follow every piece of advice laid out in this guide (as well as the common sense rules of minecraft, such as "never dig straight down"), you'll definitely survive and thrive on 2b2t.

Good luck!

Hello readers! Very soon there will be two new posts: Bases&Landmarks and Spawn.

In these posts, we will talk about many adventures, tales and horrors experienced at spawn and also show off some bases. 

The Bases and Landmark series will most likely be in multiple parts due to the high amount of amazing builds on 2b2t.

This is where you come in!

We want to hear about everyone's base or landmarks they have built on 2b2t. Whether it's a group base of 25 players, your own solo base or even if you did something interesting like build a monument you are proud of, please send in your photos with descriptions. Even a small paragraph will do!

This also applies to Spawn, if you have screenshots or stories of things you have done and seen at spawn, let us know. 

You can contact the blog in game on 2b2t by messaging James_Rustles or ask for me as I may be on an alt account. There is also the blog email at the bottom of this website in the About section.

We look forwards to hearing from you!

There is a spirit that wanders throughout 2b2t and the minds of its players. It is both creative and destructive, it is both friendly and hateful. 

And it has some obscene fetish for Nazism...

When I first met and based with zxcwbz the spirit was already checking on us, because of our skins with similar political symbology. And when our humble base got griefed it planted an idea into our minds, an idea of a racially pure base (we just wanted to build something somewhere when it was not on a public highway again). We named it The Reich long before we actually found the place.

I don't remember how far I went, whether I went through the nether or overworld, I almost forgot my name and that I am human being for there was The Jungle. An absurd green hell stretched across several thousand blocks, maybe it was ten, maybe a million, I just remember that sometimes it was dark and sometimes it was... less dark. I just went in a somewhat straight line because it is important to go. When you stop, the green eats from your soul. I didn't want to go through the nether, and I paid for it.

Then I found it (or maybe zxcwbz was there first actually). It was fairly nice place and the spirit was there too. I didn't know about it back then, I couldn't. We started building immediately and I soon noted to myself: Don't build your first and main stock on the hill, you will regret it. And I did regret it.

The first swastika was just humble, but it was apparently sufficient to fuel our ideas for other monuments. We were joined by kaameron, spikain and abanaattori, who decided to build 'Olympiastadion' or at least its parade part with huge symbols of The Reich and later made semi automatic farm. I started to build luftwaffe airfield and some S-bahn and zxcwbz was growing veggies for his favorite towers and also made facilities like double spider spawner grinder and sand duping contraption. 

We had racially pure fun and enjoyed our lives in The Reich. Even though that we weren't very hardcore players and often didn't show up for days. For me, it was finally something bigger and more meaningful than my previous bases and co-operations.

The spirit was however unhappy with our slow pace of building (it does take a while to get all the black wool when you absolutely need asphalt airstrip) and it first left our minds. It didn't help that I found a village nearby and started to rebuild it into concentration camp. The spirit was fed up with all the Nazism and lost its interest in The Reich. Soon we started to leave, base unfinished and minds exhausted. The Reich was racially pure as we wanted, but we started to miss company and three isn't exactly a throng (if only we stayed a few weeks longer..). And the spawn called too. And you all know how strong the call of spawn can be.

So one day I packed all of my useful goodies in the endchest striped naked and ported myself back to the spawn with my favorite beam of happiness /killmesoftly.

I didn't know how we were deceived by The spirit. That Reich wasn't just a base of three dudes. It manipulated our peaceful, collaborative, team-play minds to build a threat. A sign of its own twisted behavior. At that time, The spirit found another victims, settled into their minds and attracted them. Its Nazism fetish was quenched for a time, but it didn't want to leave the Germanic theme for good. And so the Nazi eagle hanged its black wings down and let its victims give it a new name. Then it just had to wait.

For Sato86 was already on his way to step into the trap of paranoia.

He didn't know that the base he found close to The Valkyria really was abandoned (even if by weeks, maybe days), that we left and that we wouldn't be a threat anyway (as all three of us later participated in 700 base). But he also didn't know that The spirit of Valkyria was there, waiting for him with its full power of creation and also anger. the spirit walked with him those last 2k and flourished in Valkyria until its darker side overtook and Valkyria fell.

One can only speculate where is the spirit now and whether it helps to build bases and societies or griefs and corrupts friendships.

- Lichtenburg
Avalon is a city that is rare in many ways. It has existed for years thanks to the discretion of its visitors. It has extensive, beautiful, and long standing builds which are few and far between on an anarchy server. It is neutral and welcoming to those who are lucky enough to find it. But one of its most unique features is the abundance and variety of mobs that live there.

Whereas many bases and cities throughout 2b2t have farm animals necessary for food and resources, Avalon sports every type of passive, neutral, tamable, and utility mob, and a collection of almost every hostile mob outside of the nether. Some have been guests of Avalon for years. Others have been added as updates were introduced.

One of the more colorful guests of Avalon is its resident guardian. Transported more than a thousand blocks from an ocean monument that appeared with the Bountiful Update, his protests, squeaks, and laser fire did not cease until he was deposited into his new obsidian tank. There he has flourished, silently cruising around and carefully eyeing anyone who comes to close.

Avalon’s Guardian

Far from the lasers of any hostile guardians is Avalon’s resident squid Mari. Having tragically lost his partner Cali (who jumped into a passing minecart on a nearby highway only to suffocate before she could be saved), Mari now spends his time in a local pool in front of the new Avalon Museum and Airport Tower.

Pond and Museum

Mari the Squid

By far the trickiest mob to capture at Avalon was Nightmare, the enderman. Nightmare has been a resident of Avalon for more than a year. He was sealed in his cell while still in neutral mode, and as such has not teleported elsewhere. His cellmate is an armored zombie who tried to take an active role in the construction of Avalon’s cellblock long ago. To this day he carries a block of cobble around to no avail.

Nightmare and Friend

Throughout the rest of Avalon’s cell-block are a variety of other hostile and neutral mobs. A baby zombie has recently joined other zombies and a zombie villager. Creepers populate Avalon cells (which have been decorated and updated with the use of handy invisibility potions). Skeletons and zombie pigmen have been added to the lot. Separate from these mobs in his own private padded cell is Avalon’s resident bat, brought up from the dungeons and tunnels far below the ocean floor – no small feat without the use of a lead.

Avalon Cell Block

Of course utility mobs can be found throughout Avalon. Iron golems patrol the inside of Avalon Castle and the nearby Museum/Library. Many also reside at the Villager Condos, bravely helping to avert or reduce the damage cause by the odd zombie siege. Groups of snow golems are also located throughout the city. They are generally calm with the exception of a local snow factory. There they tirelessly chase and pelt poor Bullseye, the zombie pigman whose eternal punishment helps provide chests full of snow.

Iron Golums and Villagers

Snow Factory

A simple but difficult addition to Avalon’s collection of mobs has been the rabbit. Every possible variety of rabbit (with the exception of killer bunnies which by chance or spawning restriction are noticeably absent) can now be found within the city limits. They initially had to be brought from far-away lands across large open oceans. They can now be found in large number and swarm any poor soul who dares to take out a carrot.

An equally difficult addition to Avalon was its various cats. Ocelots from a distant jungle biome had to be captured and tamed. Different cats were then transported thousands of blocks back to Avalon. They now populate the city and castle, discouraging creepers and mewing and purring for fish easily plucked from nearby ocean. They can be found sitting in hallways and doorways, and of course on top of chests, beds, and furnaces.

Siamese in Castle Corridor

Rabbit Room

Once Avalon’s roadways reached taiga biome, wolves were tamed and brought back as dogs. They can now be found throughout Avalon Castle in addition to their old taiga satellite base. Wolves and ocelots in their original form have also been kept for a time, but they have since been released, tamed, or have escaped back into the wild.

The Hounds of Avalon

Pigman continue to populate and play important roles at Avalon. Trader Bob, as he has been named, runs Avalon’s General Store, greeting visitors from behind the counter in his typical way. Pigmen Fred and Ralph continue to reside in their prismarine brick residence, mourning the death of Pigman George who tragically drowned earlier this year while renovations were being made to the home. Little Piggy, the baby pigman, can also be found nearby as plans are made for him to join the rest of his family, far away from the squeals of poor Bullseye.

Avalon General Store

Fred and Ralph

Avalon of course sports every type of farm animal including pigs, cows, chickens, sheep (including a multicolored jeb_ sheep), donkeys, and a mule. Avalon’s Eastern Ranch remains as well, featuring every possible pattern and color of horse.

Dyed Sheep

Avalon’s Hen House

The most distant mob to populate the City of Avalon is the mooshroom. Long ago, a pair of mooshrooms were brought back through a less than simple route in the nether. Mycelium along with huge brown and red mushrooms were also brought back to provide these guests with more comfortable mushroom islands of their own. Mooshrooms have now grown in population and can be found at their Mushroom Ranch at the west end of Avalon, near one of two large and heavily populated villager condos. They regularly provide Avalon’s guests with generous chests full of mooshroom stew.

Avalon’s Mushroom Ranch

Avalon’s inventory of mobs remains incomplete. Plans remain in the works to bring further hostile mobs from the nether once some logistical and practical issues can be worked out. In the meantime, Avalon’s present population continues to add a fun and zoo-like quality to this distant city, which will continue to improve and add to its uniqueness among the other great cities of 2b2t.

Epilogue

In the third and final segment of Avalon - City of Peace, some of its newest projects and oldest features will be revealed. These will include the new fully functioning Avalon Airport (complete with aircraft and docking stations), massive transportation upgrades, additions to the city’s library, more great monuments and builds, and a review of some of Avalon’s more decorative features including the great stained glass windows of Avalon Museum.

Stay Tuned ...

AwesomeGuyMonkey
This following blog post has been lifted from the depths of the Facepunch forum archives.
It was a post on a thread dated 8th July 2011 by Chezhead that comprehensively described the Facepunch communities travels on the server.
2b2t.org used to be called 2b2t.net and for the sake of preservation, it has been left as it was written.
If you are interested in reading it on the thread, please click here.

Take your mind back to 2011 now as you read Chezhead's account!



In the far reaches of the minecraft community, there is a server called 2b2t.net. It’s open for many forums including Facepunch, 4chan, and Something Awful. I decided to head over to it one day to see what it was all about.


This is the spawn. The entire area around 1000 blocks of the spawn feels like a nuclear apocalypse, with ruined buildings, giant craters, and nothing surviving for more than a few days. It’s pretty much a cesspool of griefing and destruction. That’s what I loved about it, however. There was a raw feel of survival. No rules, no admins, full strategy and PvP action.

I joined this server, and some buddies of mine joined on as well, Mattyyy and Coolity. We took refuge underneath this.

(The linked image was no longer avaliable)

We later met with the creator of this “castle” and learned of its history, but for then, we just hid in the expansive mines underneath it. There were thousands of tunnels under it, and led to many areas around the spawn. It was a true set of catacombs.

After a little bit, a thread of mine about this server gained popularity, and many other facepunchers joined in the fun. We eventually had a bustling area simply built around a single staircase.

(The linked image was no longer avaliable)

Eventually, we moved out to a separate castle due to the lack of space and being too close to the spawn. This castle was an amazing fortress of solitude and happiness. We eventually got a working system of government (for the most part), jobs, and a decent infrastructure of facepunchers. Here’s a picture of a meeting. (I’m the one at the front of the room)


Sadly, all things had to come to an end. Base number two was destroyed by hackers with their hacked in TNT.



We found another base the next day. It was a bustling castle with a wide open courtyard. Some 4channers with hacks shortly destroyed this too. 



Facepunchers are persistent, so we moved onto another area. After a brief struggle with two separate bases, we moved into a cave system, led again by me. We made a nice courtyard, fountain, and other fun things.




This base lasted a while. I moved from it for a bit, and let Icytruth take control of it in place of me. Sadly, it was taken by creepers. Numerous explosions near the entrance flooded it, and creepers were swept in by the water, making it inhabitable. It was lost and forgotten.

Base number 5 was found completely by accident. After the creeper invasion, I moved elsewhere to find a nice area for a sweet underground base. After digging down a bit, I fell into this:



This base was the best of them all. We inhabited it and changed it to our needs. I’m not exactly sure how the base fell, but I think it was a friendly hacker turning evil after someone hurt him. Not too sure, but it was later inhabited again. Not sure if people still live there. The location was later told over chat by KombatDoctor, and the location compromised. It’s likely being griefed and looted right now.

Eventually, we moved and created base number six. I put Startoad in charge of this one, and he ran it pretty well with the exception of a bit of bickering between him and Dachande. It was named Camp General Discussion, and another camp was made into Camp Creationism Corner. This is when I worked on a secret project, “Project Arsenal”, a mob trap hidden in a desert, made to provide military equipment to our military to ward off hackers and other potental threats.

From here on out, the history gets muddled. There’s multiple bases used to house people from different camps. Life is pretty well, except for two mysterious people in diamond armor that scared us near spawn. 

Camp Creationism Corner Flourishes, and mweorz helps us out a bit. He ends up being a great friend and helper. Sadly, this comes to an end like all bases. I logged off for the night, and all or items were gone (Still wondering if that was some FP members, taking it to the new base?), the place trashed, and the place deserted. Bennyhill and rage639 take the base to attempt to look for materials, but obviously fail. I hit them with some lava and a sword, and die valiantly after attempting to run away and logging off.


This is a brief history of the Facepunch campaign in this server. Tell me if you have pictures or more info! When this is all over (server shutdown, ultimate destruction of facepunchers, total conquering of the entire server), I’ll make a thread about it, much like the Wurm Online story that always seems to be around on GD.

2builders2tools, better known as 2b2t, is the paramount anarchy server of Minecraft. It is famous for running vanilla survival gameplay on the same world since 2010, and infamous for its less than politically correct chat (to put it mildly) and complete lack of rules.  

Newcomers arriving at spawn are often hard pressed to survive. Those that do not starve to death are often slaughtered for their possessions, or just for fun. Bases are burned to the ground, looted, and marked with symbols of hate. Factions battle one another while predators purge the weak who stumble naked through the ruins of spawn. Those that escape this area sometimes rise to form alliances and build larger bases or even small cities that they are able to hold and defend for a time, but even those inevitably face their doom, either from determined enemies or random griefers intent on destroying anything they can find. Such is the harsh reality and fun of this server.

Yet far from spawn is an entirely different world, one that does not even begin to emerge until a player has traveled at least a million blocks from their original spawn point. Here, surroundings are largely untouched. Jungle or desert temples still contain their riches. Spawned villages offer welcome shelter and sustenance. One can easily forget that they are on a multiplayer server, quietly building their base alone, deep in the wilderness. But this is an illusion. In reality, many great builds exist throughout the outskirts of 2b2t. The sheer size of the server can sometimes make them difficult to find, especially when they depart from the main axis lines, but they are not at all uncommon.  In some cases, by sheer accident, they can be found only a few thousand blocks apart. These builds are typically different from those found at spawn.  Some have survived untouched or unvisited for years. They more often include intricate redstone machines or great fortresses filled with elaborate décor or unusual mobs. They are amazing to come across, particularly after weeks of painful travel, and they regularly offer a chance to explore, rest, and recover. One such build is Avalon, the City of Peace.

Avalon Castle

Avalon was created in 2013 after I undertook to leave the chaos of spawn and see what else existed on the 2b2t server. Like others before me, I followed nether highways to hidden bases and even the ruins of great cities long since destroyed. I reached 100,000 in the nether (or 800,000 overworld) thinking I had traveled some great distance. Little did I know that this was only the beginning, and that the real work would begin when the nether highways ended and the long walk began. Ultimately I settled in the middle of a distant ocean, an unlikely spot with no immediate access to any resources.

I started building, importing everything I needed from distant shores where I created temporary mini-bases to gather supplies. Construction was painfully slow. As faction wars ended at spawn, I built ocean roads in all directions from my small base. As the Valkyrians took part in their spawn incursions far away, I built underwater passageways leading to massive tunnel systems, critical for material and to provide access to various biomes. As Asgard 1 was abandoned and Fenrir and other great cities were founded, I began construction on a great castle, with four floors above ground and roots travelling deep below the ocean. Then came the farms and houses, ranches and marinas. The great city of Avalon had emerged.

Guardian and Child

Named after the island where Excalibur was forged and where King Arthur traveled to recover from his wounds, Avalon remains a castle city - an island refuge for the weary traveler seeking to heal, rest, and fill their stomachs. All are welcome, so long as swords are left in their sheaths, and grievances and hate are left at the city gates. Storage rooms are available with virtually any type of item a player might need. A general store run by a zombie pigman is available for trade. Food is plenty ranging from steaks and cooked salmon, to cake and entire chests of mooshroom stew. Fields of wheat, potatoes, carrots, melons, pumpkins, cocoa, cactus, and sugar cane are also available.

There is an abundance for everyone.

Mushroom Island and Villager Condos

Over time Avalon has expanded from its central castle, father and farther into the ocean. Villager condos were built to the north after captured zombie villagers were cured. As the population grew allowing for a full range of trade, so did the number of iron golems looking after them. Residential properties were built to the south. Birch homes were erected with sunroofs, porches, and multicolored sheep as household pets. Other builds included nether brick homes with fireplaces and pools, and prismarine brick homes filled with pigman families and sponge beds.  To the west, manmade mushroom islands were created complete with mooshrooms and mycelium imported from far away. To the south, a second courtyard and ranch was constructed with grass, birch, oak, acacia, jungle and dark oak trees, a central fountain, and every possible variety of horse and armor. Gardens were later added to the castle, offering a more colorful oasis within the castle walls.  

Castle Ranch

Around the central core of the city floating forests were constructed, including giant spruce to the south and giant jungle trees to the north. Ocean roads became lined with oak and other floating trees as well, as was the case with the recently renovated south marina ready to meet those travelling north.

South Marina

The expanding size of Avalon necessitated a powered rail system that now circles the central part of the city, with similar systems expanding onto ocean roads. But these still pale in comparison to undersea roads which reach everywhere from taiga and jungle bases, to ocean monuments. The city of course is connected to the nether as well, where other sub-bases exist with pathways linked to two nether fortresses.  

Nether Entrance to Castle

Avalon continues to grow beyond the confines of the city core. Like a web of cobble and stone, its new roads and structures weave across a deep blue sea filled with squid and packs of angry guardians stripped of their ocean monuments. An industrial section is currently under development with a focus on automated farms and grinders necessary to meet the city’s growing needs. A museum is also in the works, with a focus on the history of this great server and the groups that have contributed to it over the years.  

Aerial View of City Core (from nearby Tower)

Avalon remains a Geneva of sorts, a safe neutral ground waiting for those that can find it. It does however have defenses against those who might do it harm, as well as its secrets to reveal. But what lies within its castle walls or in its deepest dungeons is a discussion for another day, for Avalon does not sleep, nor do some of its permanent residents.

Enderman Prisoner

To be continued ….


Welcome to 2b2t's third official Spawn Incursion!
This post will be updated multiple times a week - Last update 15 May 2015
You can comment to this post to add any information providing it is factual.

What is an Incursion?
The Incursion is essentially an 'attack' on spawn by older players and new alike.
The aim is not simply to just kill anything moving or living in spawn though. Part of the focus is on building a base so grand that spawn has not seen since the last incursion.

Anyone is free to join 'volunteerbase' and help make it grow and assert dominance over other current bases.
Wrath Outpost will be a more grand base made almost entirely of Obsidian.
Volunteerbase and Wrath Outpost will be protected by all their members. Should an attacker appear - from the outside or within - they will be 'removed'.

KOS - Kill On Sight
This area lists players that are KOS - untrustworthy, enemies of Incursion members, Wrath Outpost or volunteerbase.

Aaronics drewbookman pokeball99_1
Oremonger AFKMonger BigotryIsBad
pokeball99_1 Ribbonkid DrEnderPickles
revilo268 VoiceOfReason jared2013
jared2015 thesmoosh pyi
MuchJaredVeryWow oldlamehand Dic
Ourworldalpha1 masakenta Girtacos9
Vam

Updates

28 April 2015
Sato86 declares the beginning of the Third Spawn Incursion accross all media 2b2t is involved in - server chat, facepunch, skype, 8chan. Interestingly this event falls on the same date that Valkyria was founded in 2013. This may be relevant considering most if not all of Sato's current basemates are taking part or heading up this years incursion.


The volunteer base is formed around an impressive stonebrick and water build by bammerbeast. An old duplication glitch is exploited to produce endless ore blocks such as Emerald. False rumours begin to circulate that the base has been griefed.

29 April 2015
Building continues at volunteerbase, more beacons and castles are built. Other players gather their items and begin heading to spawn.

A minigape is made at volunteer base. Even more emerald buildings are erected. More players arrive.

30 April - 5 May 2015
VolunteerBase is destroyed. Partly by griefers and partly from within to gather the resources.
Wrath Outpost, Part of Seven Hells Spawn Base begins to be constructed in another area of spawn. This is a huge build made mostly out of obsidian to minimize grief from newer and weaker players.


6 - 8 May 2015
More blocks are duplicated, melon blocks, golden carrots, obsidian included.
Work continues on Wrath Outpost and many, many more players are either killed or die from falls around the area. The iconic Spawn Beacon is made once more.

The wave of attackers grows even stronger, with many deaths occuring.
The Melon castle fort is constructed by Kaorukun.



9 - 14 May 2015
Wrath Outpost is practically complete.
The iconic eagles are erected around 0,0, the nether and scattered all over spawn.




28 May 2015
Incursion has ended sucessfully, most players going their own way back to their bases.
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The 2b2t Blog has been running since December 2014. It's purpose is to record the rich history and current events on 2b2t, one of Minecraft's oldest anarchy servers. It was founded by player James Rustles and ran by a dedicated team of players. You can help record history by submitting guest posts to mail

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